My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch
Fireball
Hog Rider Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Valkyrie Hog Rider Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Freeze Mega Knight
Fireball
Arrows Hog Rider Freeze Mega Knight
Valkyrie
Hog Rider Witch
Hog Rider
Arrows Fireball Valkyrie Freeze Witch Mega Knight
Skeleton Army
Freeze
Hog Rider Arrows Fireball
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Fireball Hog Rider Witch

Defense Synergies 1 10

Arrows
Mega Knight Fireball Valkyrie
Fireball
Arrows Valkyrie Freeze Mega Knight
Valkyrie
Arrows Fireball Freeze Witch
Hog Rider
Skeleton Army
Freeze
Freeze
Fireball Valkyrie Skeleton Army Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Fireball Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Freeze
Skeleton Army Witch Valkyrie Mega Knight
Arrows Fireball Valkyrie Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Freeze Valkyrie Mega Knight
Arrows Fireball Freeze Witch
Arrows Fireball Valkyrie Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Arrows Fireball Freeze Mega Knight
Arrows Fireball Witch
Skeleton Army Mega Knight Fireball Valkyrie Freeze Witch
Fireball Valkyrie Skeleton Army Mega Knight Arrows Freeze Witch
Skeleton Army Mega Knight
Skeleton Army Fireball Freeze Mega Knight
Mega Knight Arrows Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Valkyrie Mega Knight Skeleton Army Witch
Arrows Valkyrie Freeze Witch Fireball Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball Witch
Fireball Arrows Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Fireball
Valkyrie Skeleton Army Witch Mega Knight
Arrows Fireball Freeze Witch
Skeleton Army Fireball Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Freeze Mega Knight Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Arrows Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Valkyrie Freeze
Arrows Valkyrie Mega Knight Fireball Freeze Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Freeze
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Freeze Witch
Arrows Witch
Arrows Fireball Freeze
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Arrows Fireball Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Valkyrie Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Freeze Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Mega Knight
Arrows Fireball
Fireball Skeleton Army Freeze Witch
Fireball Arrows Witch
Freeze
Arrows Fireball
Fireball Valkyrie Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Mega Knight
Fireball Mega Knight

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