My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Balloon Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon
Giant Snowball
Minions Dart Goblin Furnace Balloon Inferno Dragon
Zap
Minions Dart Goblin Furnace Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin Valkyrie Furnace Magic Archer
The Log
Dart Goblin Furnace
Earthquake
Furnace
Arrows
Minions Dart Goblin Furnace
Royal Delivery
Minions Dart Goblin Valkyrie Balloon Inferno Dragon Magic Archer
Fireball
Minions Dart Goblin Furnace Balloon Inferno Dragon Magic Archer
Poison
Minions Dart Goblin Furnace Balloon Magic Archer
Lightning
Valkyrie Furnace Balloon Inferno Dragon Magic Archer
Rocket
Valkyrie Furnace Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Valkyrie Furnace Inferno Dragon Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Dart Goblin Valkyrie Furnace

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Balloon Inferno Dragon
Dart Goblin
Valkyrie Balloon Mega Knight
Valkyrie
Dart Goblin Balloon Minions Furnace Magic Archer
Furnace
Valkyrie Balloon
Balloon
Valkyrie Minions Dart Goblin Furnace Magic Archer Mega Knight
Inferno Dragon
Mega Knight Minions
Magic Archer
Valkyrie Balloon Mega Knight
Mega Knight
Minions Inferno Dragon Dart Goblin Balloon Magic Archer

Defense Synergies 1 12

Minions
Valkyrie Dart Goblin Mega Knight
Dart Goblin
Minions Valkyrie Furnace Inferno Dragon Magic Archer Mega Knight
Valkyrie
Minions Dart Goblin Furnace Magic Archer
Furnace
Dart Goblin Valkyrie Magic Archer
Balloon
Inferno Dragon
Dart Goblin Mega Knight
Magic Archer
Dart Goblin Valkyrie Furnace Mega Knight
Mega Knight
Minions Dart Goblin Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Valkyrie Magic Archer
Inferno Dragon Minions Dart Goblin Valkyrie Furnace Mega Knight
Furnace Mega Knight Minions Dart Goblin Valkyrie Inferno Dragon
Inferno Dragon Minions Dart Goblin Valkyrie Furnace Mega Knight
Valkyrie Mega Knight
Minions Dart Goblin Valkyrie Furnace Magic Archer Mega Knight
Minions Dart Goblin Furnace Inferno Dragon Magic Archer
Dart Goblin Valkyrie Magic Archer Mega Knight
Inferno Dragon Minions Furnace
Dart Goblin Valkyrie Mega Knight
Minions Dart Goblin Valkyrie Furnace Magic Archer Mega Knight
Minions Inferno Dragon Dart Goblin Furnace Magic Archer
Furnace Mega Knight Minions Valkyrie
Valkyrie Mega Knight Minions Dart Goblin Furnace Magic Archer
Inferno Dragon Furnace Mega Knight
Furnace Inferno Dragon Mega Knight
Mega Knight Minions Valkyrie Furnace
Valkyrie Mega Knight Minions Dart Goblin Furnace Magic Archer
Valkyrie Furnace Minions Dart Goblin Inferno Dragon Magic Archer Mega Knight
Dart Goblin Inferno Dragon
Valkyrie Mega Knight Minions Dart Goblin Furnace
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace
Valkyrie Inferno Dragon Magic Archer Mega Knight
Mega Knight Minions Valkyrie Furnace
Valkyrie Mega Knight
Valkyrie Inferno Dragon Mega Knight
Furnace Minions Dart Goblin Magic Archer
Minions Dart Goblin Valkyrie Furnace
Mega Knight Valkyrie Inferno Dragon
Mega Knight Minions Valkyrie Inferno Dragon Magic Archer
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Minions Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Dart Goblin Valkyrie Furnace Magic Archer Mega Knight
Minions Dart Goblin Valkyrie Furnace Inferno Dragon Magic Archer
Minions Valkyrie Mega Knight Dart Goblin Inferno Dragon Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Valkyrie
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Valkyrie
Valkyrie Furnace Magic Archer Mega Knight
Minions Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Minions
Dart Goblin Valkyrie Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Minions Dart Goblin Magic Archer
Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Magic Archer
Magic Archer Dart Goblin Furnace Mega Knight
Minions
Dart Goblin Magic Archer Mega Knight
Dart Goblin Valkyrie Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Valkyrie Furnace Magic Archer Mega Knight
Inferno Dragon
Dart Goblin Magic Archer
Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin Furnace Magic Archer
Minions Dart Goblin
Dart Goblin Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Minions Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Valkyrie Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin Mega Knight
Minions Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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