My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard
Fireball
Tesla Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Hog Rider Electro Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Mega Knight
Tesla
Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Arrows Valkyrie Lightning Witch Electro Wizard Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Lightning
Hog Rider Arrows
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight Tesla Valkyrie Lightning
Tesla
Arrows Valkyrie Electro Wizard
Valkyrie
Arrows Tesla Witch Electro Wizard
Hog Rider
Witch
Valkyrie Electro Wizard Mega Knight
Lightning
Arrows
Electro Wizard
Tesla Valkyrie Witch Mega Knight
Mega Knight
Arrows Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Electro Wizard
Tesla Valkyrie Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Valkyrie Lightning Electro Wizard
Tesla Witch Valkyrie Electro Wizard Mega Knight
Lightning Arrows Valkyrie Mega Knight
Arrows Tesla Valkyrie Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Arrows Witch
Lightning Arrows Tesla Valkyrie Electro Wizard Mega Knight
Tesla Witch
Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Witch Electro Wizard
Tesla Mega Knight Valkyrie Witch Lightning Electro Wizard
Valkyrie Mega Knight Arrows Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Mega Knight
Tesla Mega Knight Arrows Valkyrie Witch Electro Wizard
Arrows Tesla Valkyrie Mega Knight Witch Electro Wizard
Arrows Valkyrie Witch Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Arrows Tesla Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Lightning Mega Knight
Mega Knight Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Mega Knight Tesla Electro Wizard
Tesla Valkyrie Witch Mega Knight
Arrows Tesla Witch Electro Wizard
Tesla Valkyrie Witch Lightning Electro Wizard
Mega Knight Tesla Valkyrie
Lightning Electro Wizard Mega Knight Valkyrie Witch
Witch Tesla
Mega Knight Tesla Valkyrie Witch
Lightning Mega Knight Arrows Valkyrie Electro Wizard
Lightning Mega Knight Tesla Valkyrie Witch
Tesla Valkyrie Witch Mega Knight
Tesla Witch Electro Wizard Valkyrie Lightning
Arrows Valkyrie Mega Knight Tesla Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard Mega Knight
Lightning Arrows Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch Lightning Electro Wizard
Lightning Arrows Witch Mega Knight
Lightning Arrows
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard Mega Knight
Lightning Mega Knight

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