My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Prince
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Wizard Prince
Fireball
Minions Goblin Gang Hog Rider Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Valkyrie Hog Rider Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Valkyrie Prince
Goblin Gang
Hog Rider Valkyrie Prince
Valkyrie
Hog Rider Prince Minions Goblin Gang Wizard
Hog Rider
Minions Goblin Gang Valkyrie The Log Wizard Prince Mega Knight
Wizard
Valkyrie Hog Rider Prince Mega Knight
Prince
Valkyrie Mega Knight Minions Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Prince Mega Knight
Mega Knight
Minions Prince Hog Rider Wizard The Log

Defense Synergies 2 13

Minions
Valkyrie Prince The Log Mega Knight
Goblin Gang
Valkyrie Prince The Log
Valkyrie
Minions Goblin Gang Wizard Prince The Log
Hog Rider
Wizard
Valkyrie Prince The Log Mega Knight
Prince
The Log Minions Goblin Gang Valkyrie Wizard
The Log
Prince Minions Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard The Log
Minions Goblin Gang Valkyrie Prince The Log Mega Knight
Goblin Gang Prince Mega Knight Minions Valkyrie
Prince Minions Goblin Gang Valkyrie Mega Knight
Valkyrie Prince The Log Mega Knight
Goblin Gang The Log Minions Valkyrie Mega Knight
Minions Goblin Gang Wizard
Valkyrie The Log Mega Knight
Minions Goblin Gang Prince
Goblin Gang Valkyrie Prince Mega Knight
Minions Goblin Gang Valkyrie Wizard The Log Mega Knight
Minions Goblin Gang Wizard
Prince Mega Knight Minions Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Minions Goblin Gang Prince The Log
Goblin Gang Prince Mega Knight
Goblin Gang Prince The Log Mega Knight
Wizard Mega Knight Minions Goblin Gang Valkyrie Prince
Mega Knight Minions Goblin Gang Valkyrie Wizard Prince The Log
Valkyrie Wizard The Log Minions Mega Knight
Prince
Goblin Gang Valkyrie Wizard Mega Knight Minions Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Prince
Goblin Gang Valkyrie Wizard Prince The Log Mega Knight
Goblin Gang Mega Knight Minions Valkyrie Prince The Log
Goblin Gang Valkyrie Prince Mega Knight The Log
Goblin Gang Valkyrie Prince Mega Knight
Wizard Minions Goblin Gang
Goblin Gang Prince Minions Valkyrie
Mega Knight Valkyrie Prince
Mega Knight Minions Valkyrie Prince The Log
Goblin Gang
Mega Knight Minions Valkyrie Prince
Mega Knight Valkyrie Prince The Log
Prince Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Minions Valkyrie Prince The Log
Minions Valkyrie Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Prince The Log
Wizard Valkyrie The Log Mega Knight
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Goblin Gang Prince
Valkyrie Wizard Prince The Log
Wizard
The Log
Minions
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Minions
Wizard Prince The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
Minions Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Wizard
Minions Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Minions Goblin Gang Prince
Wizard
The Log
Goblin Gang Valkyrie Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
Minions Goblin Gang The Log
Prince The Log Mega Knight
Prince
Wizard Mega Knight

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