My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball
Minions Skeleton Army
Poison
Minions Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Skeleton Army Mini P.E.K.K.A Valkyrie Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Minions Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Minions Valkyrie Mirror The Log Mega Knight
Valkyrie
Prince Minions Mini P.E.K.K.A
Mirror
The Log Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Prince
Valkyrie Mega Knight Minions The Log
The Log
Mirror Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Minions Prince Mini P.E.K.K.A The Log

Defense Synergies 4 14

Minions
Valkyrie Prince The Log Mega Knight
Mini P.E.K.K.A
The Log Valkyrie Mirror Skeleton Army
Valkyrie
Minions Mini P.E.K.K.A Mirror Prince The Log
Mirror
Skeleton Army Mini P.E.K.K.A Valkyrie The Log Mega Knight
Skeleton Army
Mirror Mini P.E.K.K.A Prince The Log
Prince
The Log Minions Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Prince Minions Valkyrie Mirror Skeleton Army Mega Knight
Mega Knight
Minions Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Minions Valkyrie Prince The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Prince Minions Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Minions Valkyrie Mega Knight
Minions
Valkyrie The Log Mega Knight
Mini P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Mega Knight
Minions Valkyrie Skeleton Army The Log Mega Knight
Minions
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minions Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Minions Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mega Knight Minions Valkyrie Skeleton Army Prince The Log
Valkyrie The Log Minions Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Mega Knight Minions Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Valkyrie Prince The Log Mega Knight
Skeleton Army Mega Knight Minions Mini P.E.K.K.A Valkyrie Prince The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Minions
Mini P.E.K.K.A Skeleton Army Prince Minions Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army Prince
Mega Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Prince The Log
Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Minions Mini P.E.K.K.A Valkyrie Prince The Log
Minions Valkyrie Mega Knight Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Prince The Log
Valkyrie The Log Mega Knight
Minions
The Log
The Log
The Log
Minions Mini P.E.K.K.A Prince
Valkyrie Prince The Log
The Log
Minions
Prince The Log
The Log
The Log Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Mega Knight
Valkyrie The Log Mega Knight
Minions Prince The Log Mega Knight
Prince The Log
The Log
The Log Valkyrie Mega Knight
The Log
Prince The Log Mega Knight
The Log
Minions
Mini P.E.K.K.A
The Log Mega Knight
Prince Mega Knight
The Log
Minions Skeleton Army Prince
The Log
Mini P.E.K.K.A Valkyrie Prince Mega Knight
The Log
Prince Mega Knight
Minions The Log
Prince The Log Mega Knight
Prince
Mega Knight

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