My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Hog Rider Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Lumberjack Goblin Gang Wizard Electro Wizard
Hog Rider
Arrows Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Electro Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Arrows Hog Rider Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Hog Rider Wizard Electro Wizard Lumberjack

Defense Synergies 1 13

Arrows
Mega Knight Valkyrie Lumberjack
Goblin Gang
Valkyrie Electro Wizard Lumberjack
Valkyrie
Arrows Goblin Gang Wizard Electro Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Lumberjack
Arrows Goblin Gang Valkyrie Wizard Electro Wizard
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Lumberjack Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Goblin Gang Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Goblin Gang Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Goblin Gang Wizard
Arrows Valkyrie Electro Wizard Mega Knight
Goblin Gang Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack Mega Knight
Goblin Gang Valkyrie Electro Wizard Arrows Wizard Lumberjack Mega Knight
Arrows Goblin Gang Wizard Electro Wizard
Lumberjack Mega Knight Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Arrows Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Goblin Gang Valkyrie Electro Wizard Lumberjack
Arrows Valkyrie Mega Knight Goblin Gang Wizard Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Valkyrie Wizard Mega Knight Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Lumberjack Mega Knight Electro Wizard
Goblin Gang Valkyrie Lumberjack Mega Knight
Arrows Wizard Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Valkyrie
Goblin Gang
Mega Knight Valkyrie Lumberjack
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie Mega Knight
Goblin Gang Electro Wizard Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Electro Wizard Lumberjack
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Goblin Gang
Arrows Wizard Electro Wizard
Arrows
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Wizard Mega Knight

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