My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Valkyrie Zappies Witch
The Log
Mini P.E.K.K.A Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Zappies Witch
Fireball
Zappies Witch
Poison
Zappies Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Zappies Witch Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight
Mini P.E.K.K.A
Valkyrie Lightning Electro Giant Mega Knight
Valkyrie
Mini P.E.K.K.A Zappies Witch
Zappies
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Lightning
Electro Giant Mini P.E.K.K.A
Electro Giant
Lightning Mini P.E.K.K.A
Mega Knight
Fireball Mini P.E.K.K.A Zappies Witch

Defense Synergies 0 12

Fireball
Mini P.E.K.K.A Valkyrie Zappies Mega Knight
Mini P.E.K.K.A
Fireball Valkyrie Witch Electro Giant
Valkyrie
Fireball Mini P.E.K.K.A Zappies Witch
Zappies
Fireball Valkyrie Electro Giant Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Lightning
Electro Giant
Mini P.E.K.K.A Zappies
Mega Knight
Fireball Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Zappies Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Zappies Lightning
Mini P.E.K.K.A Witch Valkyrie Zappies Mega Knight
Lightning Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie Zappies Mega Knight
Lightning Fireball Zappies Witch
Lightning Fireball Valkyrie Electro Giant Mega Knight
Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Valkyrie Zappies Mega Knight
Valkyrie Witch Fireball Zappies Electro Giant Mega Knight
Fireball Zappies Witch
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Zappies Witch Lightning
Fireball Valkyrie Mega Knight Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Zappies Mega Knight
Fireball Mini P.E.K.K.A Zappies Lightning Electro Giant Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Valkyrie Zappies Witch
Fireball Valkyrie Mega Knight Zappies Witch
Valkyrie Witch Fireball Zappies Mega Knight
Mini P.E.K.K.A Zappies
Valkyrie Mega Knight Fireball Mini P.E.K.K.A Zappies Witch Electro Giant
Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Zappies Witch Electro Giant
Fireball Mini P.E.K.K.A Valkyrie Lightning Mega Knight
Zappies Mega Knight Mini P.E.K.K.A Valkyrie Witch Lightning
Mini P.E.K.K.A Valkyrie Lightning Mega Knight Fireball Zappies
Mini P.E.K.K.A Valkyrie Zappies Witch Mega Knight
Fireball Electro Giant Zappies Witch
Mini P.E.K.K.A Fireball Valkyrie Zappies Witch Lightning
Mini P.E.K.K.A Mega Knight Valkyrie Zappies
Lightning Mega Knight Fireball Mini P.E.K.K.A Valkyrie Zappies Witch
Witch Zappies
Mega Knight Mini P.E.K.K.A Valkyrie Zappies Witch
Lightning Mega Knight Fireball Valkyrie Electro Giant
Mini P.E.K.K.A Lightning Mega Knight Fireball Valkyrie Zappies Witch
Fireball Valkyrie Zappies Witch Electro Giant Mega Knight
Zappies Witch Electro Giant Fireball Mini P.E.K.K.A Valkyrie Lightning
Valkyrie Mega Knight Fireball Mini P.E.K.K.A Zappies Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie
Fireball
Lightning Fireball
Lightning Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Electro Giant Witch
Witch
Fireball Lightning
Fireball Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Valkyrie
Fireball Lightning
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball Witch
Lightning Fireball Mega Knight
Lightning Fireball
Mini P.E.K.K.A Lightning
Lightning Fireball Mini P.E.K.K.A Mega Knight
Lightning Fireball Valkyrie Witch Electro Giant Mega Knight
Lightning Fireball Mega Knight
Lightning Fireball
Lightning
Lightning Fireball
Electro Giant Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch Lightning
Fireball Lightning Witch Mega Knight
Fireball Lightning
Lightning Fireball Witch Electro Giant
Lightning Fireball Zappies Witch Electro Giant
Lightning Fireball Mini P.E.K.K.A
Lightning Fireball Mega Knight
Lightning Fireball Zappies
Mega Knight
Fireball Lightning
Lightning Fireball Zappies Witch
Fireball Lightning Zappies Witch
Fireball
Fireball Lightning Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Lightning
Lightning Fireball Electro Giant
Mega Knight
Electro Giant Fireball Zappies Witch Lightning
Fireball Zappies Witch Lightning
Lightning Fireball Witch Electro Giant Mega Knight
Fireball Lightning Mega Knight

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