My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Mortar
Barbarian Barrel
Goblin Gang Firecracker Mortar Valkyrie Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Fireball
Goblin Gang Firecracker Mortar Electro Wizard
Poison
Bats Goblin Gang Firecracker Mortar Electro Wizard
Lightning
Mortar Valkyrie Electro Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Mortar Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Mortar
Arrows
Mortar Mega Knight
Goblin Gang
Firecracker Mortar Valkyrie
Firecracker
Bats Goblin Gang Mortar Valkyrie Mega Knight
Mortar
Bats Arrows Goblin Gang Firecracker
Valkyrie
Bats Goblin Gang Firecracker Electro Wizard
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Arrows Firecracker Electro Wizard

Defense Synergies 2 18

Bats
Firecracker Mortar Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Mortar Valkyrie
Goblin Gang
Firecracker Mortar Valkyrie Electro Wizard
Firecracker
Valkyrie Bats Goblin Gang Mortar Electro Wizard Mega Knight
Mortar
Bats Arrows Goblin Gang Firecracker Valkyrie Electro Wizard
Valkyrie
Firecracker Bats Arrows Goblin Gang Mortar Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Mortar Valkyrie Mega Knight
Mega Knight
Arrows Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie Electro Wizard
Bats Goblin Gang Firecracker Mortar Valkyrie Electro Wizard Mega Knight
Goblin Gang Mortar Mega Knight Bats Valkyrie Electro Wizard
Bats Goblin Gang Firecracker Mortar Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Bats Firecracker Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Arrows Goblin Gang Firecracker Mortar
Arrows Valkyrie Electro Wizard Mega Knight
Goblin Gang Mortar
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Bats Goblin Gang Valkyrie Electro Wizard Arrows Firecracker Mega Knight
Arrows Bats Goblin Gang Firecracker Electro Wizard
Mortar Mega Knight Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Arrows Goblin Gang Firecracker Mortar Electro Wizard
Goblin Gang Mortar Electro Wizard Mega Knight
Goblin Gang Mortar Electro Wizard Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Mortar Valkyrie Electro Wizard
Arrows Mortar Valkyrie Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Arrows Mortar Valkyrie Bats Firecracker Electro Wizard Mega Knight
Mortar Electro Wizard
Goblin Gang Valkyrie Mega Knight Bats Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Mortar Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Bats Electro Wizard
Goblin Gang Valkyrie Mega Knight
Arrows Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Firecracker Mortar Valkyrie
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Electro Wizard Bats Firecracker Mortar Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Mortar Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Mortar Valkyrie Mega Knight
Arrows Firecracker Bats
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Bats Goblin Gang Electro Wizard
Firecracker Arrows Mortar Valkyrie Electro Wizard
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Mega Knight
Arrows Mortar
Bats
Arrows Firecracker Mortar Electro Wizard Mega Knight
Arrows Firecracker Mortar Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Mortar
Arrows Firecracker Mortar Valkyrie Mega Knight
Arrows Firecracker Mortar Electro Wizard
Arrows Mortar Mega Knight
Arrows Firecracker Mortar
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Mortar Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Mortar
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Mortar Electro Wizard Mega Knight
Firecracker Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: