My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Valkyrie Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Wizard Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Valkyrie Electro Wizard Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Tesla
Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Mega Knight
Lightning
Arrows
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Wizard The Log Electro Wizard

Defense Synergies 2 16

Arrows
Mega Knight Tesla Valkyrie Lightning
Tesla
The Log Arrows Valkyrie Wizard Electro Wizard
Valkyrie
Arrows Tesla Wizard The Log Electro Wizard
Wizard
Tesla Valkyrie The Log Electro Wizard Mega Knight
Lightning
Arrows The Log
The Log
Tesla Valkyrie Wizard Lightning Electro Wizard Mega Knight
Electro Wizard
Tesla Valkyrie Wizard The Log Mega Knight
Mega Knight
Arrows Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Wizard The Log Electro Wizard
Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Lightning Electro Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Lightning Arrows Valkyrie The Log Mega Knight
Arrows The Log Tesla Valkyrie Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Arrows Wizard
Lightning Arrows Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla
Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Tesla Wizard The Log Mega Knight
Arrows Tesla Wizard Electro Wizard
Tesla Mega Knight Valkyrie Wizard Lightning The Log Electro Wizard
Valkyrie Wizard Mega Knight Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Lightning The Log Electro Wizard Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie Electro Wizard
Arrows Tesla Valkyrie Mega Knight Wizard The Log Electro Wizard
Arrows Valkyrie Wizard The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Wizard Mega Knight Arrows Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Wizard Lightning The Log Mega Knight
Mega Knight Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Mega Knight Tesla The Log Electro Wizard
Tesla Valkyrie Mega Knight
Arrows Wizard Tesla Electro Wizard
Tesla Valkyrie Lightning Electro Wizard
Mega Knight Tesla Valkyrie
Lightning Electro Wizard Mega Knight Valkyrie The Log
Tesla
Mega Knight Tesla Valkyrie
Lightning Mega Knight Arrows Valkyrie The Log Electro Wizard
Lightning Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Electro Wizard Valkyrie Lightning The Log
Arrows Valkyrie Mega Knight Tesla Wizard The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard Lightning
Arrows The Log Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Wizard The Log Electro Wizard
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard The Log Electro Wizard Mega Knight
Lightning Arrows Valkyrie Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard Lightning Electro Wizard
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Wizard Lightning The Log
Lightning Electro Wizard
Lightning Arrows Wizard Electro Wizard
Arrows The Log
Lightning Valkyrie Wizard Electro Wizard Mega Knight
Arrows The Log Wizard Lightning
Lightning Arrows
Mega Knight
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard Mega Knight
Lightning Wizard Mega Knight

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