My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Musketeer Valkyrie Wizard Bandit
The Log
Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Wizard Bandit
Fireball
Musketeer Hog Rider Wizard Bandit
Poison
Bats Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Bandit
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Musketeer Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Musketeer

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Bandit
Arrows
Hog Rider Bandit Mega Knight
Musketeer
Valkyrie Hog Rider Bandit Mega Knight
Valkyrie
Bats Musketeer Hog Rider Wizard Bandit
Hog Rider
Bats Arrows Musketeer Valkyrie Wizard Bandit Mega Knight
Wizard
Valkyrie Hog Rider Bandit Mega Knight
Bandit
Bats Arrows Musketeer Valkyrie Hog Rider Wizard Mega Knight
Mega Knight
Bats Arrows Musketeer Hog Rider Wizard Bandit

Defense Synergies 2 13

Bats
Musketeer Valkyrie Bandit Mega Knight
Arrows
Mega Knight Valkyrie Bandit
Musketeer
Valkyrie Bats Bandit Mega Knight
Valkyrie
Musketeer Bats Arrows Wizard Bandit
Hog Rider
Wizard
Valkyrie Bandit Mega Knight
Bandit
Bats Arrows Musketeer Valkyrie Wizard Mega Knight
Mega Knight
Arrows Bats Musketeer Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Bats Musketeer Valkyrie Bandit Mega Knight
Mega Knight Bats Musketeer Valkyrie Bandit
Bats Musketeer Valkyrie Bandit Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Musketeer Valkyrie Bandit Mega Knight
Bats Musketeer Arrows Wizard
Arrows Musketeer Valkyrie Bandit Mega Knight
Musketeer
Musketeer Valkyrie Bandit Mega Knight
Bats Valkyrie Arrows Musketeer Wizard Bandit Mega Knight
Arrows Musketeer Bats Wizard
Mega Knight Bats Musketeer Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Bats Arrows
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bats Arrows Musketeer Valkyrie
Arrows Valkyrie Mega Knight Bats Musketeer Wizard Bandit
Arrows Valkyrie Wizard Bats Musketeer Bandit Mega Knight
Musketeer
Valkyrie Wizard Mega Knight Bats Arrows Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Bandit
Bandit Arrows Musketeer Valkyrie Wizard Mega Knight
Bandit Mega Knight Bats Musketeer Valkyrie
Valkyrie Mega Knight Bats Musketeer Bandit
Musketeer Valkyrie Bandit Mega Knight
Arrows Wizard Bats Musketeer
Bats Musketeer Valkyrie Bandit
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Bandit
Musketeer
Mega Knight Bats Musketeer Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard Bandit
Wizard Musketeer Valkyrie Mega Knight
Bats Musketeer Valkyrie
Bats Arrows Valkyrie Mega Knight Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Bats Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard Bandit
Bats Musketeer
Arrows Musketeer Valkyrie Wizard Bandit
Arrows Musketeer Wizard
Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit Mega Knight
Arrows
Bats
Arrows Musketeer Wizard Bandit Mega Knight
Arrows Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard Mega Knight
Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit Mega Knight
Arrows Musketeer Bandit
Bats Arrows Musketeer Wizard
Bats Musketeer Wizard
Arrows Musketeer Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Musketeer Bandit
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard Mega Knight
Arrows Musketeer Wizard
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Bandit Mega Knight
Wizard Mega Knight

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