My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Valkyrie Wizard Witch
The Log
Elite Barbarians Dart Goblin Witch
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Elite Barbarians Dart Goblin Valkyrie Wizard Witch Bowler
Fireball
Elite Barbarians Dart Goblin Wizard Witch Bowler
Poison
Dart Goblin Wizard Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Bowler
Rocket
Elite Barbarians Valkyrie Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Valkyrie Wizard Witch Bowler Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Fireball Valkyrie Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Dart Goblin Fireball Wizard Mega Knight
Dart Goblin
Valkyrie Elite Barbarians Bowler Mega Knight
Fireball
Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Dart Goblin Wizard Witch
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Bowler Mega Knight
Bowler
Dart Goblin Witch
Mega Knight
Elite Barbarians Dart Goblin Fireball Wizard Witch

Defense Synergies 1 14

Elite Barbarians
Valkyrie Dart Goblin Wizard Mega Knight
Dart Goblin
Elite Barbarians Valkyrie Bowler Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Dart Goblin Fireball Wizard Witch Bowler
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Bowler Mega Knight
Bowler
Dart Goblin Valkyrie Witch
Mega Knight
Elite Barbarians Dart Goblin Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball Valkyrie Wizard
Elite Barbarians Dart Goblin Valkyrie Witch Mega Knight
Witch Bowler Mega Knight Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Witch Dart Goblin Valkyrie Bowler Mega Knight
Elite Barbarians Fireball Valkyrie Bowler Mega Knight
Fireball Bowler Dart Goblin Valkyrie Mega Knight
Dart Goblin Fireball Wizard Witch
Bowler Dart Goblin Fireball Valkyrie Mega Knight
Witch Elite Barbarians
Elite Barbarians Dart Goblin Valkyrie Bowler Mega Knight
Dart Goblin Valkyrie Witch Fireball Wizard Bowler Mega Knight
Dart Goblin Fireball Wizard Witch
Bowler Mega Knight Elite Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Bowler Mega Knight Dart Goblin Witch
Elite Barbarians Mega Knight
Elite Barbarians Fireball Bowler Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Valkyrie Witch Bowler
Fireball Valkyrie Mega Knight Elite Barbarians Dart Goblin Wizard Witch Bowler
Valkyrie Wizard Witch Dart Goblin Fireball Bowler Mega Knight
Elite Barbarians Dart Goblin
Valkyrie Wizard Bowler Mega Knight Elite Barbarians Dart Goblin Fireball Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Witch Bowler
Fireball Elite Barbarians Valkyrie Wizard Bowler Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Bowler
Valkyrie Bowler Mega Knight Elite Barbarians Fireball
Elite Barbarians Valkyrie Witch Bowler Mega Knight
Fireball Wizard Dart Goblin Witch
Elite Barbarians Dart Goblin Fireball Valkyrie Witch Bowler
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie Witch
Witch Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Valkyrie Witch Bowler
Mega Knight Elite Barbarians Fireball Valkyrie Bowler
Elite Barbarians Bowler Mega Knight Fireball Valkyrie Wizard Witch
Wizard Dart Goblin Fireball Valkyrie Witch Bowler Mega Knight
Elite Barbarians Witch Dart Goblin Fireball Valkyrie Bowler
Valkyrie Bowler Mega Knight Elite Barbarians Dart Goblin Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin Bowler
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie
Fireball Wizard Valkyrie Bowler Mega Knight
Fireball Wizard Dart Goblin Witch
Dart Goblin Wizard Witch Bowler
Fireball Dart Goblin Wizard Bowler
Fireball Dart Goblin Wizard
Elite Barbarians Fireball Bowler
Dart Goblin Fireball Valkyrie Wizard Bowler
Fireball Dart Goblin Wizard
Elite Barbarians Dart Goblin Fireball Bowler
Dart Goblin Fireball
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Wizard Witch Bowler
Dart Goblin Fireball Wizard Bowler Mega Knight
Fireball
Dart Goblin Fireball Wizard Bowler Mega Knight
Dart Goblin Fireball Valkyrie Wizard Witch Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball Wizard
Bowler
Fireball
Fireball Valkyrie Wizard Witch Bowler Mega Knight
Witch
Fireball Dart Goblin Wizard Witch Bowler
Fireball Wizard Witch Bowler Mega Knight
Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard Witch
Elite Barbarians Fireball Bowler
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard Bowler
Dart Goblin Fireball Witch
Fireball Dart Goblin Wizard Witch
Fireball
Fireball Dart Goblin Valkyrie Wizard Bowler Mega Knight
Dart Goblin Fireball Wizard Bowler
Fireball
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Fireball Witch Bowler
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Bowler Mega Knight
Fireball Dart Goblin Wizard Bowler Mega Knight

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