My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Tombstone Goblin Drill
Zap
Bats Tombstone Goblin Drill
Barbarian Barrel
Tombstone Valkyrie Goblin Drill Electro Wizard
The Log
Tombstone Goblin Drill
Earthquake
Tombstone Goblin Drill
Arrows
Bats Tombstone Goblin Drill
Royal Delivery
Bats Valkyrie Goblin Drill Electro Wizard
Fireball
Tombstone Goblin Drill Electro Wizard
Poison
Bats Tombstone Goblin Drill Electro Wizard
Lightning
Tombstone Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Fireball Valkyrie Goblin Drill Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Goblin Drill
Arrows
Fireball Goblin Drill Mega Knight
Tombstone
Fireball
Arrows Goblin Drill Electro Wizard Mega Knight
Valkyrie
Bats Electro Wizard
Goblin Drill
Fireball Bats Arrows Mega Knight
Electro Wizard
Fireball Valkyrie Mega Knight
Mega Knight
Bats Arrows Fireball Goblin Drill Electro Wizard

Defense Synergies 1 17

Bats
Valkyrie Goblin Drill Electro Wizard Mega Knight
Arrows
Mega Knight Tombstone Fireball Valkyrie
Tombstone
Arrows Fireball Electro Wizard
Fireball
Arrows Tombstone Valkyrie Goblin Drill Electro Wizard Mega Knight
Valkyrie
Bats Arrows Fireball Goblin Drill Electro Wizard
Goblin Drill
Bats Fireball Valkyrie Electro Wizard
Electro Wizard
Bats Tombstone Fireball Valkyrie Goblin Drill Mega Knight
Mega Knight
Arrows Bats Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Electro Wizard
Bats Tombstone Valkyrie Goblin Drill Electro Wizard Mega Knight
Mega Knight Bats Tombstone Valkyrie Goblin Drill Electro Wizard
Bats Tombstone Valkyrie Goblin Drill Electro Wizard Mega Knight
Arrows Tombstone Fireball Valkyrie Mega Knight
Arrows Fireball Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Arrows Tombstone Fireball
Arrows Fireball Valkyrie Electro Wizard Mega Knight
Tombstone Goblin Drill
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Tombstone Fireball Goblin Drill Mega Knight
Arrows Bats Fireball Electro Wizard
Tombstone Goblin Drill Mega Knight Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Bats Arrows Tombstone Goblin Drill Electro Wizard
Tombstone Goblin Drill Electro Wizard Mega Knight
Fireball Goblin Drill Electro Wizard Mega Knight
Mega Knight Bats Arrows Tombstone Fireball Valkyrie Goblin Drill Electro Wizard
Arrows Tombstone Fireball Valkyrie Mega Knight Bats Goblin Drill Electro Wizard
Arrows Valkyrie Goblin Drill Bats Tombstone Fireball Electro Wizard Mega Knight
Goblin Drill Electro Wizard
Valkyrie Mega Knight Bats Arrows Fireball Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Mega Knight
Tombstone Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Fireball Electro Wizard
Tombstone Valkyrie Goblin Drill Mega Knight
Arrows Fireball Bats Electro Wizard
Bats Tombstone Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Tombstone Fireball Valkyrie
Tombstone Goblin Drill
Mega Knight Bats Tombstone Valkyrie
Mega Knight Arrows Fireball Valkyrie Electro Wizard
Mega Knight Tombstone Fireball Valkyrie
Fireball Valkyrie Mega Knight
Tombstone Electro Wizard Bats Fireball Valkyrie Goblin Drill
Bats Arrows Valkyrie Mega Knight Fireball Electro Wizard
Arrows Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Goblin Drill
Arrows Fireball Electro Wizard
Arrows Fireball Goblin Drill
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Bats Tombstone Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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