My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Goblin Gang Firecracker Wall Breakers
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Firecracker Mini P.E.K.K.A Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Wall Breakers
Arrows
Mini P.E.K.K.A Wall Breakers Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Wall Breakers Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mega Knight
Rocket
Wall Breakers
Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Wall Breakers

Defense Synergies 1 8

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker
Rocket
Wall Breakers
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Mini P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Rocket Mega Knight Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Goblin Gang Bats Firecracker Mega Knight
Bats Rocket Arrows Goblin Gang Firecracker
Rocket Arrows Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Arrows Firecracker Mega Knight
Arrows Bats Goblin Gang Firecracker
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Rocket
Rocket Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Rocket Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Mega Knight Bats Goblin Gang Firecracker
Arrows Bats Firecracker Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Rocket Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Rocket Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Bats
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Bats Firecracker Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Firecracker Mini P.E.K.K.A Rocket
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Bats Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Bats Goblin Gang Mini P.E.K.K.A
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mini P.E.K.K.A Mega Knight
Rocket Arrows Firecracker Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Rocket Arrows Firecracker
Bats Arrows Firecracker
Rocket Bats Firecracker
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Bats Goblin Gang Rocket
Rocket Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker Rocket
Firecracker Bats Rocket
Firecracker Rocket Mega Knight
Firecracker Rocket Mega Knight

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