My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Cannon Cart Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Cannon Cart Inferno Dragon
Giant Snowball
Bats Wall Breakers Inferno Dragon
Zap
Bats Wall Breakers Cannon Cart Inferno Dragon
Barbarian Barrel
Ice Spirit Wall Breakers Cannon Cart
The Log
Ice Spirit Wall Breakers Cannon Cart
Earthquake
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Wall Breakers Cannon Cart Inferno Dragon Mother Witch
Fireball
Wall Breakers Cannon Cart Inferno Dragon Mother Witch
Poison
Bats Mother Witch
Lightning
Cannon Cart Inferno Dragon Mother Witch
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Arrows Inferno Dragon Mother Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Arrows

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Wall Breakers Cannon Cart Inferno Dragon Mega Knight
Bats
Mega Knight Ice Spirit Wall Breakers Cannon Cart Inferno Dragon
Arrows
Wall Breakers Cannon Cart Mother Witch Mega Knight
Wall Breakers
Ice Spirit Bats Arrows Mega Knight
Cannon Cart
Ice Spirit Bats Arrows Mother Witch
Inferno Dragon
Mega Knight Ice Spirit Bats
Mother Witch
Arrows Cannon Cart Mega Knight
Mega Knight
Bats Inferno Dragon Ice Spirit Arrows Wall Breakers Mother Witch

Defense Synergies 1 11

Ice Spirit
Bats Cannon Cart Inferno Dragon Mega Knight
Bats
Ice Spirit Cannon Cart Inferno Dragon Mega Knight
Arrows
Mega Knight Cannon Cart Mother Witch
Wall Breakers
Cannon Cart
Ice Spirit Bats Arrows
Inferno Dragon
Ice Spirit Bats Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Arrows Ice Spirit Bats Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Inferno Dragon Ice Spirit Bats Cannon Cart Mega Knight
Mega Knight Bats Cannon Cart Inferno Dragon
Inferno Dragon Bats Cannon Cart Mega Knight
Arrows Mega Knight
Arrows Bats Cannon Cart Mother Witch Mega Knight
Bats Inferno Dragon Ice Spirit Arrows
Arrows Cannon Cart Mega Knight
Inferno Dragon
Ice Spirit Cannon Cart Mega Knight
Bats Mother Witch Arrows Cannon Cart Mega Knight
Arrows Inferno Dragon Bats
Mega Knight Ice Spirit Bats Cannon Cart
Mega Knight Ice Spirit Bats Arrows Cannon Cart
Inferno Dragon Cannon Cart Mega Knight
Ice Spirit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Cannon Cart
Ice Spirit Arrows Mega Knight Bats Cannon Cart
Arrows Ice Spirit Bats Cannon Cart Inferno Dragon Mother Witch Mega Knight
Cannon Cart Inferno Dragon
Mega Knight Bats Arrows Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Arrows Cannon Cart Inferno Dragon Mega Knight
Mega Knight Ice Spirit Bats Cannon Cart
Mega Knight Bats Cannon Cart
Cannon Cart Inferno Dragon Mega Knight
Arrows Mother Witch Ice Spirit Bats
Bats Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Mega Knight Ice Spirit Bats Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight
Cannon Cart Mega Knight
Ice Spirit Bats Cannon Cart Inferno Dragon
Bats Arrows Mega Knight Cannon Cart Inferno Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Cannon Cart
Cannon Cart Arrows
Arrows Mega Knight
Arrows Mother Witch Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Bats
Arrows Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Cannon Cart
Arrows Mother Witch Ice Spirit Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Mother Witch
Ice Spirit Bats
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Bats Cannon Cart
Arrows
Arrows
Cannon Cart Mega Knight
Arrows
Arrows
Cannon Cart Mega Knight
Ice Spirit Bats
Bats
Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Mega Knight

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