My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Wall Breakers Miner Inferno Dragon
Zap
Bats Goblin Gang Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Miner Inferno Dragon
Fireball
Goblin Gang Firecracker Wall Breakers Inferno Dragon
Poison
Bats Goblin Gang Firecracker
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Goblin Gang Firecracker Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Goblin Gang

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Firecracker Wall Breakers Inferno Dragon
Zap
Firecracker Miner Bats Wall Breakers Mega Knight
Goblin Gang
Miner Firecracker
Firecracker
Zap Miner Bats Goblin Gang Wall Breakers Inferno Dragon Mega Knight
Wall Breakers
Miner Bats Zap Firecracker Mega Knight
Miner
Bats Zap Goblin Gang Firecracker Wall Breakers Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Miner
Mega Knight
Bats Inferno Dragon Zap Firecracker Wall Breakers Miner

Defense Synergies 1 14

Bats
Zap Firecracker Inferno Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Miner Inferno Dragon
Goblin Gang
Zap Firecracker Miner Inferno Dragon
Firecracker
Bats Zap Goblin Gang Mega Knight
Wall Breakers
Miner
Zap Goblin Gang Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Firecracker Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Inferno Dragon Bats Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Mega Knight
Bats Inferno Dragon Zap Goblin Gang Firecracker
Zap Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Miner Mega Knight
Bats Goblin Gang Zap Firecracker Mega Knight
Inferno Dragon Bats Zap Goblin Gang Firecracker
Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Firecracker
Mega Knight Bats Zap Goblin Gang Firecracker
Zap Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Inferno Dragon Mega Knight
Firecracker Bats Zap Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Inferno Dragon
Bats Mega Knight Zap Firecracker Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner
Miner
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Bats Goblin Gang
Firecracker Miner Zap
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Miner Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Miner Zap
Zap Miner Mega Knight
Miner Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Miner Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Goblin Gang
Zap Firecracker
Miner Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Miner Mega Knight
Inferno Dragon
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: