My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Lumberjack Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Lava Hound
Giant Snowball
Wall Breakers Lumberjack Lava Hound
Zap
Wall Breakers Dark Prince Lava Hound
Barbarian Barrel
Wall Breakers Dark Prince Executioner Lumberjack
The Log
Wall Breakers Dark Prince Lumberjack
Earthquake
Arrows
Wall Breakers Lava Hound
Royal Delivery
Wall Breakers Dark Prince Executioner Lumberjack Lava Hound
Fireball
Wall Breakers Executioner Lumberjack Lava Hound
Poison
Executioner Lava Hound
Lightning
Dark Prince Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Dark Prince Poison Lumberjack Executioner Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Wall Breakers Dark Prince Poison

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Wall Breakers Dark Prince Poison Executioner Lumberjack Mega Knight Lava Hound
Wall Breakers
Zap Mega Knight
Dark Prince
Zap Poison Executioner Lumberjack
Poison
Lava Hound Zap Dark Prince Mega Knight
Executioner
Zap Dark Prince Mega Knight
Lumberjack
Zap Dark Prince Mega Knight Lava Hound
Mega Knight
Zap Wall Breakers Poison Executioner Lumberjack
Lava Hound
Poison Zap Lumberjack

Defense Synergies 1 9

Zap
Mega Knight Dark Prince Poison Executioner Lumberjack
Wall Breakers
Dark Prince
Zap Poison Executioner
Poison
Zap Dark Prince Mega Knight
Executioner
Zap Dark Prince Lumberjack Mega Knight
Lumberjack
Zap Executioner
Mega Knight
Zap Poison Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Lumberjack Zap Dark Prince Executioner Mega Knight
Lumberjack Mega Knight Dark Prince Executioner
Lumberjack Dark Prince Mega Knight
Dark Prince Poison Lumberjack Mega Knight
Zap Dark Prince Executioner Lumberjack Mega Knight
Zap Poison Executioner
Zap Poison Mega Knight
Lumberjack
Dark Prince Lumberjack Mega Knight
Poison Executioner Zap Dark Prince Lumberjack Mega Knight
Executioner Zap Poison
Lumberjack Mega Knight Zap Dark Prince
Executioner Mega Knight Zap Dark Prince Poison Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Dark Prince Poison Executioner Lumberjack
Mega Knight Zap Dark Prince Executioner Lumberjack
Zap Poison Executioner Dark Prince Lumberjack Mega Knight
Lumberjack
Dark Prince Mega Knight Poison Executioner Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Dark Prince
Poison Zap Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Zap Dark Prince
Dark Prince Lumberjack Mega Knight Zap
Dark Prince Executioner Lumberjack Mega Knight
Poison Executioner Zap
Dark Prince Lumberjack
Mega Knight Dark Prince Lumberjack
Zap Mega Knight Dark Prince Poison
Mega Knight Dark Prince Lumberjack
Mega Knight Zap Dark Prince Poison
Dark Prince Mega Knight Executioner Lumberjack
Executioner Mega Knight
Zap Dark Prince Poison Executioner Lumberjack
Poison Executioner Mega Knight Zap Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Executioner
Poison
Dark Prince Poison
Poison Executioner Zap Dark Prince Mega Knight
Poison Executioner Zap
Poison Executioner
Poison Zap Executioner
Poison Zap
Poison Lumberjack
Poison Zap Dark Prince
Poison Zap Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner Mega Knight
Poison
Zap Dark Prince Poison Executioner Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Dark Prince Executioner Mega Knight
Poison Zap Executioner
Zap Poison Mega Knight
Poison Zap
Poison Zap Executioner
Zap Poison
Poison Zap Mega Knight
Zap Poison
Mega Knight
Poison
Zap Dark Prince
Poison Zap Executioner
Poison Dark Prince Executioner Lumberjack Mega Knight
Zap Poison Executioner
Zap Poison
Dark Prince Executioner Mega Knight
Zap Poison
Zap Poison Executioner
Poison Zap Dark Prince Executioner Mega Knight
Mega Knight
Poison

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