My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Sparky
Giant Snowball
Skeleton Army Witch Ram Rider
Zap
Skeleton Army Witch Ram Rider Sparky
Barbarian Barrel
Tesla Skeleton Army Witch Electro Wizard Sparky
The Log
Skeleton Army Witch Ram Rider Sparky
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Electro Wizard Ram Rider Sparky
Fireball
Tesla Skeleton Army Witch Electro Wizard Ram Rider Sparky
Poison
Skeleton Army Witch Electro Wizard Sparky
Lightning
Tesla Witch Electro Wizard Ram Rider Sparky
Rocket
Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tesla Electro Wizard Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Tesla Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mirror
Skeleton Army Ram Rider Sparky
Skeleton Army
Mirror Sparky
Witch
Ram Rider Mega Knight
Electro Wizard
Ram Rider Sparky Mega Knight
Ram Rider
Mirror Witch Electro Wizard Mega Knight
Sparky
Mirror Skeleton Army Electro Wizard
Mega Knight
Witch Electro Wizard Ram Rider

Defense Synergies 2 11

Tesla
Mirror Skeleton Army Electro Wizard
Mirror
Tesla Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army
Mirror Tesla Electro Wizard Sparky
Witch
Electro Wizard Mega Knight
Electro Wizard
Tesla Mirror Skeleton Army Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Mirror Skeleton Army
Mega Knight
Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider Sparky
Skeleton Army Sparky Tesla Witch Electro Wizard Ram Rider Mega Knight
Tesla Skeleton Army Witch Ram Rider Sparky Mega Knight Electro Wizard
Tesla Skeleton Army Witch Sparky Electro Wizard Ram Rider Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Ram Rider Witch
Tesla Electro Wizard Ram Rider Sparky Mega Knight
Tesla Witch Sparky Skeleton Army
Skeleton Army Tesla Electro Wizard Sparky Mega Knight
Skeleton Army Witch Electro Wizard Tesla Ram Rider Mega Knight
Tesla Witch Electro Wizard Ram Rider
Tesla Skeleton Army Sparky Mega Knight Witch Electro Wizard Ram Rider
Skeleton Army Sparky Mega Knight Tesla Witch Electro Wizard
Skeleton Army Sparky Tesla Electro Wizard Ram Rider Mega Knight
Skeleton Army Tesla Electro Wizard Ram Rider Sparky Mega Knight
Tesla Sparky Mega Knight Skeleton Army Witch Electro Wizard
Tesla Mega Knight Skeleton Army Witch Electro Wizard Ram Rider
Witch Tesla Electro Wizard Ram Rider Mega Knight
Sparky Tesla Electro Wizard Ram Rider
Skeleton Army Mega Knight Tesla Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch Electro Wizard Sparky
Electro Wizard Tesla Mega Knight
Skeleton Army Mega Knight Witch Electro Wizard Ram Rider Sparky
Skeleton Army Mega Knight Tesla Electro Wizard Ram Rider Sparky
Tesla Skeleton Army Witch Ram Rider Sparky Mega Knight
Tesla Witch Electro Wizard Ram Rider
Skeleton Army Sparky Tesla Witch Electro Wizard Ram Rider
Mega Knight Tesla Skeleton Army Sparky
Electro Wizard Mega Knight Skeleton Army Witch Sparky
Witch Tesla Skeleton Army Sparky
Mega Knight Tesla Witch Sparky
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Witch Ram Rider Sparky
Tesla Skeleton Army Witch Sparky Mega Knight
Tesla Skeleton Army Witch Electro Wizard Sparky
Mega Knight Tesla Witch Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard Ram Rider
Sparky
Sparky
Sparky Mega Knight
Witch Ram Rider
Witch Sparky
Ram Rider
Ram Rider
Electro Wizard Sparky
Electro Wizard Ram Rider Sparky
Sparky
Sparky
Witch Sparky
Sparky Mega Knight
Sparky
Sparky
Electro Wizard Sparky Mega Knight
Witch Mega Knight
Sparky Mega Knight
Sparky
Witch Sparky Mega Knight
Witch
Witch Electro Wizard Ram Rider Sparky
Witch Ram Rider Sparky Mega Knight
Sparky
Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Skeleton Army Witch
Witch Electro Wizard Ram Rider
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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