My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Valkyrie Bomb Tower Witch
The Log
Witch
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Witch Miner
Fireball
Bomb Tower Witch
Poison
Bomb Tower Witch
Lightning
Knight Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Miner Fireball Valkyrie Bomb Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Miner Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch Miner
Fireball
Knight Miner Mega Knight
Valkyrie
Witch
Bomb Tower
Rage
Witch
Witch
Rage Knight Valkyrie Miner Mega Knight
Miner
Knight Fireball Witch Mega Knight
Mega Knight
Fireball Witch Miner

Defense Synergies 1 10

Knight
Bomb Tower Fireball Witch
Fireball
Knight Valkyrie Bomb Tower Miner Mega Knight
Valkyrie
Fireball Bomb Tower Witch
Bomb Tower
Knight Fireball Valkyrie
Rage
Witch
Knight Valkyrie Mega Knight
Miner
Fireball Mega Knight
Mega Knight
Fireball Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie
Bomb Tower Knight Valkyrie Witch Mega Knight
Bomb Tower Witch Mega Knight Knight Valkyrie
Bomb Tower Witch Knight Valkyrie Mega Knight
Fireball Valkyrie Bomb Tower Mega Knight
Fireball Valkyrie Bomb Tower Mega Knight
Fireball Bomb Tower Witch
Fireball Valkyrie Bomb Tower Mega Knight
Witch Bomb Tower
Knight Valkyrie Miner Mega Knight
Valkyrie Witch Knight Fireball Bomb Tower Mega Knight
Fireball Witch
Bomb Tower Mega Knight Knight Fireball Valkyrie Witch
Fireball Valkyrie Bomb Tower Mega Knight Witch
Knight Bomb Tower Mega Knight
Bomb Tower Fireball Mega Knight
Bomb Tower Mega Knight Knight Fireball Valkyrie Witch
Fireball Valkyrie Bomb Tower Mega Knight Knight Witch
Valkyrie Bomb Tower Witch Knight Fireball Mega Knight
Bomb Tower
Valkyrie Mega Knight Knight Fireball Bomb Tower Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball Witch
Fireball Knight Valkyrie Bomb Tower Miner Mega Knight
Mega Knight Knight Valkyrie Bomb Tower Witch
Valkyrie Mega Knight Knight Fireball
Knight Valkyrie Witch Mega Knight
Fireball Bomb Tower Witch
Knight Fireball Valkyrie Bomb Tower Witch
Mega Knight Knight Valkyrie Bomb Tower
Mega Knight Knight Fireball Valkyrie Bomb Tower Witch
Witch
Mega Knight Knight Valkyrie Bomb Tower Witch
Mega Knight Fireball Valkyrie
Mega Knight Knight Fireball Valkyrie Bomb Tower Witch
Fireball Valkyrie Bomb Tower Witch Mega Knight
Witch Knight Fireball Valkyrie Bomb Tower
Valkyrie Mega Knight Fireball Bomb Tower Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Miner
Fireball Miner
Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball Miner
Fireball
Miner Knight Fireball Valkyrie
Fireball
Knight Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Valkyrie Witch Miner Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Miner Witch
Fireball Witch Miner Mega Knight
Fireball Miner
Fireball Witch
Fireball Witch
Fireball
Fireball Miner Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Miner Knight Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight
Fireball Mega Knight

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