My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Hog Rider Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Lumberjack Mega Knight
Firecracker
Hog Rider P.E.K.K.A Lumberjack Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Fireball Wizard Lumberjack Mega Knight
Wizard
Hog Rider P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard Lumberjack
Lumberjack
Arrows Firecracker Hog Rider Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball Hog Rider Wizard Lumberjack

Defense Synergies 1 11

Arrows
Mega Knight Fireball P.E.K.K.A Lumberjack
Firecracker
P.E.K.K.A Lumberjack Mega Knight
Fireball
Arrows Lumberjack Mega Knight
Hog Rider
Wizard
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Firecracker Wizard
Lumberjack
Arrows Firecracker Fireball Wizard
Mega Knight
Arrows Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Firecracker Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Firecracker Mega Knight
Arrows Firecracker Fireball P.E.K.K.A Lumberjack Mega Knight
Arrows Fireball Firecracker Lumberjack Mega Knight
Arrows Firecracker Fireball Wizard
Arrows Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Lumberjack
Firecracker Lumberjack Mega Knight
Arrows Firecracker Fireball Wizard Lumberjack Mega Knight
Arrows Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Arrows Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Fireball P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Arrows Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Fireball Mega Knight Firecracker Wizard Lumberjack
Arrows Wizard Firecracker Fireball Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight Arrows Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball P.E.K.K.A
Fireball Arrows Firecracker Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Fireball
P.E.K.K.A Lumberjack Mega Knight
Arrows Firecracker Fireball Wizard
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Fireball Wizard Lumberjack
Wizard Firecracker Fireball Mega Knight
Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Mega Knight Firecracker Fireball Wizard P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Fireball Lumberjack
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Wizard
Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard Lumberjack Mega Knight
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Wizard Mega Knight

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