My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Barbarians Musketeer Goblin Drill
Zap
Mortar Goblin Drill
Barbarian Barrel
Mortar Barbarians Musketeer Wizard Goblin Drill
The Log
Barbarians Musketeer Goblin Drill
Earthquake
Mortar Barbarians Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Barbarians Musketeer Wizard Goblin Drill P.E.K.K.A
Fireball
Mortar Barbarians Musketeer Wizard Goblin Drill
Poison
Mortar Barbarians Musketeer Wizard Goblin Drill
Lightning
Mortar Musketeer Wizard
Rocket
Mortar Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Musketeer Goblin Drill Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Musketeer Goblin Drill

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mortar Goblin Drill Mega Knight
Mortar
Arrows Musketeer
Barbarians
Musketeer
Mortar P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Drill
Arrows Mega Knight
P.E.K.K.A
Arrows Musketeer Wizard
Mega Knight
Arrows Musketeer Wizard Goblin Drill

Defense Synergies 1 10

Arrows
Mega Knight Mortar Barbarians P.E.K.K.A
Mortar
Arrows Musketeer Wizard
Barbarians
Arrows
Musketeer
Mortar Goblin Drill P.E.K.K.A Mega Knight
Wizard
Mortar P.E.K.K.A Mega Knight
Goblin Drill
Musketeer
P.E.K.K.A
Arrows Musketeer Wizard
Mega Knight
Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Wizard
Barbarians P.E.K.K.A Mortar Musketeer Goblin Drill Mega Knight
Mortar Barbarians P.E.K.K.A Mega Knight Musketeer Goblin Drill
Barbarians P.E.K.K.A Mortar Musketeer Goblin Drill Mega Knight
Arrows Barbarians P.E.K.K.A Mega Knight
Arrows Musketeer Mega Knight
Musketeer Arrows Mortar Wizard
Arrows Barbarians Musketeer P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mortar Musketeer Goblin Drill
Barbarians Musketeer Mega Knight
Barbarians Arrows Musketeer Wizard Goblin Drill Mega Knight
Arrows Musketeer Wizard
Mortar Barbarians Goblin Drill P.E.K.K.A Mega Knight Musketeer Wizard
Wizard Mega Knight Arrows Mortar Barbarians Goblin Drill P.E.K.K.A
Barbarians P.E.K.K.A Mortar Goblin Drill Mega Knight
Barbarians Mortar Goblin Drill P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Arrows Mortar Musketeer Goblin Drill P.E.K.K.A
Arrows Mortar Mega Knight Barbarians Musketeer Wizard Goblin Drill
Arrows Mortar Wizard Goblin Drill Barbarians Musketeer Mega Knight
Barbarians P.E.K.K.A Mortar Musketeer Goblin Drill
Wizard Mega Knight Arrows Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A
Arrows Mortar Musketeer Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer Goblin Drill Mega Knight
Arrows Wizard Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Mortar Barbarians
P.E.K.K.A Barbarians Musketeer Goblin Drill
P.E.K.K.A Mega Knight Barbarians Musketeer
P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians P.E.K.K.A Mega Knight Wizard
Wizard Barbarians Musketeer Mega Knight
Barbarians Mortar Musketeer Goblin Drill P.E.K.K.A
Arrows Mega Knight Barbarians Musketeer Wizard P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer Goblin Drill
Arrows Mortar Musketeer
Arrows Goblin Drill
Arrows Barbarians Musketeer
Wizard Arrows Mortar Mega Knight
Arrows Wizard Musketeer
Arrows Mortar Musketeer Wizard
Arrows Wizard
Arrows Mortar Wizard
Musketeer
Arrows Mortar Musketeer Wizard
Arrows Musketeer Wizard
Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer Wizard Goblin Drill
Arrows Mortar Musketeer Wizard Mega Knight
Arrows Mortar
Arrows Mortar Musketeer Wizard Mega Knight
Arrows Mortar Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Arrows Mortar Barbarians Musketeer Goblin Drill
Arrows Mortar Wizard Mega Knight
Arrows Mortar Musketeer Wizard
Arrows Mortar Musketeer Wizard Mega Knight
Arrows Mortar Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Mortar Musketeer Wizard Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Barbarians Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Wizard Mega Knight
Arrows Mortar Musketeer Wizard
Arrows
Musketeer P.E.K.K.A Mega Knight
Musketeer
Musketeer
Mortar Musketeer Mega Knight
P.E.K.K.A
Mortar Wizard Mega Knight

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