My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Goblin Drill Inferno Dragon Ram Rider
Zap
Goblin Gang Goblin Drill Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Wizard Goblin Drill
The Log
Goblin Gang Goblin Drill Ram Rider
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Wizard Goblin Drill Inferno Dragon Ram Rider
Fireball
Goblin Gang Wizard Goblin Drill Inferno Dragon Ram Rider
Poison
Goblin Gang Wizard Goblin Drill
Lightning
Wizard Inferno Dragon Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Drill Inferno Dragon Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Gang Goblin Drill

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Ram Rider Mega Knight
Goblin Gang
Goblin Drill
Wizard
Ram Rider Mega Knight
Goblin Drill
Arrows Goblin Gang The Log Mega Knight
The Log
Goblin Drill Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Arrows Wizard The Log Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Goblin Drill The Log Ram Rider

Defense Synergies 1 10

Arrows
Mega Knight
Goblin Gang
Goblin Drill The Log Inferno Dragon
Wizard
The Log Mega Knight
Goblin Drill
Goblin Gang The Log
The Log
Goblin Gang Wizard Goblin Drill Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Inferno Dragon Goblin Gang Goblin Drill The Log Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Goblin Drill Inferno Dragon
Inferno Dragon Goblin Gang Goblin Drill Ram Rider Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Mega Knight
Inferno Dragon Ram Rider Arrows Goblin Gang Wizard
Arrows The Log Ram Rider Mega Knight
Inferno Dragon Goblin Gang Goblin Drill
Goblin Gang Mega Knight
Goblin Gang Arrows Wizard Goblin Drill The Log Ram Rider Mega Knight
Arrows Inferno Dragon Goblin Gang Wizard Ram Rider
Goblin Drill Mega Knight Goblin Gang Wizard The Log Ram Rider
Wizard Mega Knight Arrows Goblin Gang Goblin Drill The Log
Inferno Dragon Goblin Gang Goblin Drill Ram Rider Mega Knight
Goblin Gang Goblin Drill The Log Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Arrows Goblin Gang Goblin Drill
Arrows Mega Knight Goblin Gang Wizard Goblin Drill The Log Ram Rider
Arrows Wizard Goblin Drill The Log Inferno Dragon Ram Rider Mega Knight
Goblin Drill Inferno Dragon Ram Rider
Goblin Gang Wizard Mega Knight Arrows The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Wizard The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight The Log Ram Rider
Goblin Gang Mega Knight The Log Ram Rider
Goblin Gang Goblin Drill Inferno Dragon Ram Rider Mega Knight
Arrows Wizard Goblin Gang Ram Rider
Goblin Gang Ram Rider
Mega Knight Inferno Dragon
Mega Knight The Log Inferno Dragon
Goblin Gang Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows The Log
Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Goblin Drill The Log Inferno Dragon
Arrows Mega Knight Wizard The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log
Arrows The Log Ram Rider
Arrows Goblin Drill The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard The Log
Arrows The Log Wizard Ram Rider
Arrows The Log Wizard Ram Rider
Goblin Gang
Arrows Wizard The Log Ram Rider
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard Goblin Drill The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows Goblin Drill The Log
Arrows The Log Wizard Mega Knight
Inferno Dragon
Arrows The Log Wizard Ram Rider
Arrows Wizard The Log Ram Rider Mega Knight
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Goblin Gang
Arrows Wizard Ram Rider
Arrows The Log
Goblin Gang Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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