My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Wizard Guards
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Electro Dragon
Fireball
Tesla Hog Rider Wizard Electro Dragon
Poison
Wizard Guards Electro Dragon
Lightning
Tesla Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Valkyrie Hog Rider Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Tesla
Valkyrie
Hog Rider Wizard Electro Dragon
Hog Rider
Arrows Valkyrie Wizard Guards Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Guards
Hog Rider
Electro Dragon
Valkyrie Mega Knight
Mega Knight
Arrows Hog Rider Wizard Electro Dragon

Defense Synergies 1 10

Arrows
Mega Knight Tesla Valkyrie
Tesla
Arrows Valkyrie Wizard Guards
Valkyrie
Arrows Tesla Wizard Electro Dragon
Hog Rider
Wizard
Tesla Valkyrie Guards Mega Knight
Guards
Tesla Wizard Electro Dragon
Electro Dragon
Valkyrie Guards
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Dragon
Tesla Valkyrie Electro Dragon Mega Knight
Tesla Mega Knight Valkyrie Electro Dragon
Tesla Valkyrie Guards Electro Dragon Mega Knight
Arrows Valkyrie Mega Knight
Arrows Tesla Valkyrie Guards Electro Dragon Mega Knight
Tesla Arrows Wizard Electro Dragon
Arrows Tesla Valkyrie Electro Dragon Mega Knight
Tesla
Guards Tesla Valkyrie Mega Knight
Valkyrie Guards Arrows Tesla Wizard Electro Dragon Mega Knight
Arrows Tesla Wizard Electro Dragon
Tesla Mega Knight Valkyrie Wizard Guards Electro Dragon
Valkyrie Wizard Mega Knight Arrows Tesla Guards Electro Dragon
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Valkyrie Electro Dragon
Arrows Tesla Valkyrie Mega Knight Wizard Guards Electro Dragon
Arrows Valkyrie Wizard Tesla Guards Electro Dragon Mega Knight
Tesla
Valkyrie Wizard Mega Knight Arrows Tesla Guards Electro Dragon
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla
Arrows Tesla Valkyrie Wizard Electro Dragon Mega Knight
Guards Mega Knight Valkyrie Electro Dragon
Valkyrie Guards Mega Knight Tesla
Tesla Valkyrie Guards Mega Knight
Arrows Wizard Tesla Electro Dragon
Guards Tesla Valkyrie
Mega Knight Tesla Valkyrie
Electro Dragon Mega Knight Valkyrie
Tesla Guards
Mega Knight Tesla Valkyrie Guards Electro Dragon
Mega Knight Arrows Valkyrie Guards
Mega Knight Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie Electro Dragon Mega Knight
Tesla Guards Electro Dragon Valkyrie
Arrows Valkyrie Mega Knight Tesla Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie Guards
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Guards Electro Dragon
Arrows Valkyrie Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon Mega Knight
Arrows Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight
Arrows Wizard
Arrows Electro Dragon
Arrows Valkyrie Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Arrows
Arrows Wizard Electro Dragon
Electro Dragon Wizard Guards
Arrows Wizard Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Wizard
Guards Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Valkyrie Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Guards
Electro Dragon
Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight

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