My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Executioner Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Cannon Cart Inferno Dragon
Barbarian Barrel
Wizard Executioner Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Wizard Executioner Cannon Cart Inferno Dragon
Fireball
Wizard Executioner Cannon Cart Inferno Dragon
Poison
Wizard Executioner
Lightning
Wizard Executioner Cannon Cart Inferno Dragon
Rocket
Wizard Executioner Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Rune Giant Inferno Dragon Wizard Executioner Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Rune Giant Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart Executioner Mega Knight
Arrows
Zap Cannon Cart Mega Knight
Wizard
Mega Knight
Rune Giant
Inferno Dragon
Executioner
Zap Mega Knight
Cannon Cart
Zap Arrows
Inferno Dragon
Rune Giant Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Wizard Executioner

Defense Synergies 2 10

Zap
Mega Knight Arrows Executioner Cannon Cart Inferno Dragon
Arrows
Mega Knight Zap Cannon Cart
Wizard
Cannon Cart Mega Knight
Rune Giant
Executioner
Zap Cannon Cart Mega Knight
Cannon Cart
Zap Arrows Wizard Executioner
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Wizard Executioner
Inferno Dragon Zap Executioner Cannon Cart Mega Knight
Mega Knight Executioner Cannon Cart Inferno Dragon
Inferno Dragon Cannon Cart Mega Knight
Arrows Mega Knight
Arrows Zap Executioner Cannon Cart Mega Knight
Inferno Dragon Zap Arrows Wizard Executioner
Zap Arrows Cannon Cart Mega Knight
Inferno Dragon
Cannon Cart Mega Knight
Executioner Zap Arrows Wizard Cannon Cart Mega Knight
Arrows Executioner Inferno Dragon Zap Wizard
Mega Knight Zap Wizard Cannon Cart
Wizard Executioner Mega Knight Zap Arrows Cannon Cart
Inferno Dragon Cannon Cart Mega Knight
Zap Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Executioner Cannon Cart
Arrows Mega Knight Zap Wizard Executioner Cannon Cart
Zap Arrows Wizard Executioner Cannon Cart Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Wizard Mega Knight Arrows Executioner Cannon Cart
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Cannon Cart
Zap Arrows Wizard Executioner Cannon Cart Inferno Dragon Mega Knight
Mega Knight Zap Cannon Cart
Mega Knight Zap Cannon Cart
Executioner Cannon Cart Inferno Dragon Mega Knight
Arrows Wizard Executioner Zap
Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Zap Mega Knight Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Cannon Cart
Mega Knight Zap Arrows
Cannon Cart Mega Knight Wizard Executioner
Wizard Executioner Cannon Cart Mega Knight
Zap Executioner Cannon Cart Inferno Dragon
Arrows Executioner Mega Knight Zap Wizard Cannon Cart Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows Cannon Cart
Cannon Cart Arrows
Wizard Executioner Zap Arrows Mega Knight
Arrows Wizard Executioner Zap
Arrows Wizard Executioner
Arrows Zap Wizard Executioner
Arrows Zap Wizard
Zap Arrows Wizard Cannon Cart
Zap Arrows Wizard Executioner
Executioner Cannon Cart
Arrows Cannon Cart
Zap Arrows Cannon Cart
Zap Arrows Wizard Executioner Cannon Cart
Arrows Wizard Executioner Cannon Cart Mega Knight
Arrows
Zap Arrows Wizard Executioner Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows Cannon Cart
Zap Arrows Wizard Executioner Mega Knight
Inferno Dragon
Arrows Zap Wizard Executioner
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard Executioner
Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Cannon Cart
Zap Arrows Wizard Executioner
Arrows
Wizard Executioner Cannon Cart Mega Knight
Arrows Zap Wizard Executioner
Zap Arrows
Executioner Cannon Cart Mega Knight
Zap
Zap Executioner
Zap Executioner Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Wizard Mega Knight

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