My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Bandit
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Dark Prince Bandit
Barbarian Barrel
Wizard Skeleton Army Dark Prince Executioner Bandit
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Dark Prince Executioner Bandit
Fireball
Wizard Skeleton Army Baby Dragon Executioner Bandit
Poison
Wizard Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Executioner Bandit
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Mini P.E.K.K.A Baby Dragon Dark Prince Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Baby Dragon Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Dark Prince
Mini P.E.K.K.A Wizard Baby Dragon Executioner Bandit
Executioner
Dark Prince Bandit Mega Knight
Bandit
Wizard Baby Dragon Dark Prince Executioner Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Baby Dragon Executioner Bandit

Defense Synergies 0 18

Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon Executioner
Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Executioner Bandit
Baby Dragon
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Dark Prince
Wizard Baby Dragon Executioner Bandit
Executioner
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Mega Knight
Bandit
Wizard Skeleton Army Baby Dragon Dark Prince Executioner Mega Knight
Mega Knight
Wizard Baby Dragon Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner
Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince Executioner Bandit
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Skeleton Army Baby Dragon Dark Prince Executioner Bandit Mega Knight
Wizard Baby Dragon Executioner
Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Skeleton Army Executioner Wizard Baby Dragon Dark Prince Bandit Mega Knight
Executioner Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Dark Prince Bandit
Wizard Skeleton Army Executioner Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Dark Prince Executioner
Mega Knight Wizard Skeleton Army Baby Dragon Dark Prince Executioner Bandit
Wizard Baby Dragon Executioner Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Dark Prince Mega Knight Mini P.E.K.K.A Baby Dragon Executioner Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince Bandit
Bandit Mini P.E.K.K.A Wizard Baby Dragon Executioner Mega Knight
Skeleton Army Bandit Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Bandit
Mini P.E.K.K.A Skeleton Army Dark Prince Executioner Bandit Mega Knight
Wizard Executioner Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince
Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Dark Prince Bandit
Skeleton Army
Mega Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Wizard Executioner Bandit
Wizard Skeleton Army Baby Dragon Executioner Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon Dark Prince Executioner
Executioner Mega Knight Mini P.E.K.K.A Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Dark Prince
Wizard Executioner Baby Dragon Dark Prince Mega Knight
Wizard Executioner Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Bandit
Mini P.E.K.K.A
Wizard Dark Prince Bandit
Wizard Baby Dragon Executioner
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Executioner Bandit
Wizard Baby Dragon Executioner Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Executioner Bandit Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Dark Prince Executioner Mega Knight
Wizard Baby Dragon Executioner Bandit
Wizard Baby Dragon Bandit Mega Knight
Baby Dragon Bandit
Wizard Baby Dragon Executioner
Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Mega Knight
Wizard
Skeleton Army Dark Prince Bandit
Wizard Baby Dragon Executioner
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Executioner Mega Knight
Wizard Baby Dragon Executioner
Dark Prince Executioner Mega Knight
Baby Dragon
Executioner
Baby Dragon Dark Prince Executioner Bandit Mega Knight
Wizard Mega Knight

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