My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Barbarians Minion Horde Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Lumberjack
The Log
Barbarians Elite Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard Witch Lumberjack
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Witch Lumberjack
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Barbarians Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Lumberjack Barbarians Minion Horde Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Lumberjack Barbarians Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack Mega Knight
Barbarians
Minion Horde
Mega Knight Lumberjack
Elite Barbarians
Arrows Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Arrows Minion Horde Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Minion Horde Arrows Elite Barbarians Wizard Witch Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Lumberjack
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Arrows Wizard Witch
Mega Knight
Arrows Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Elite Barbarians Lumberjack Witch Mega Knight
Barbarians Minion Horde Witch Lumberjack Mega Knight Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Arrows Barbarians Elite Barbarians Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Minion Horde Arrows Wizard Witch
Arrows Barbarians Mega Knight
Barbarians Minion Horde Witch Elite Barbarians Lumberjack
Elite Barbarians Barbarians Minion Horde Lumberjack Mega Knight
Barbarians Minion Horde Witch Arrows Wizard Lumberjack Mega Knight
Arrows Minion Horde Wizard Witch
Barbarians Minion Horde Lumberjack Mega Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Arrows Barbarians Minion Horde Witch Lumberjack
Barbarians Elite Barbarians Minion Horde Lumberjack Mega Knight
Barbarians Minion Horde Elite Barbarians Lumberjack Mega Knight
Barbarians Minion Horde Wizard Mega Knight Arrows Elite Barbarians Witch Lumberjack
Arrows Mega Knight Barbarians Minion Horde Elite Barbarians Wizard Witch Lumberjack
Arrows Wizard Witch Barbarians Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack
Wizard Mega Knight Arrows Barbarians Minion Horde Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Elite Barbarians Witch
Arrows Elite Barbarians Wizard Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Minion Horde Elite Barbarians Witch
Lumberjack Mega Knight Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch Lumberjack Mega Knight
Arrows Wizard Minion Horde Witch
Barbarians Minion Horde Elite Barbarians Witch Lumberjack
Mega Knight Barbarians Minion Horde Elite Barbarians Lumberjack
Minion Horde Mega Knight Barbarians Elite Barbarians Witch
Witch Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Elite Barbarians Witch Lumberjack
Mega Knight Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Minion Horde Wizard Witch Lumberjack
Wizard Barbarians Minion Horde Witch Mega Knight
Barbarians Elite Barbarians Witch Minion Horde Lumberjack
Arrows Mega Knight Barbarians Minion Horde Elite Barbarians Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard
Arrows Wizard
Minion Horde Elite Barbarians Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard Mega Knight
Arrows
Minion Horde
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Wizard Witch Mega Knight
Minion Horde Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Elite Barbarians Arrows Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Barbarians Witch
Arrows Wizard Witch
Arrows
Minion Horde Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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