My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Dart Goblin Goblin Barrel
Zap
Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Cannon Dart Goblin Wizard Goblin Barrel Electro Wizard
The Log
Cannon Dart Goblin Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Wizard Goblin Barrel Electro Wizard
Fireball
Cannon Dart Goblin Wizard Goblin Barrel Electro Wizard
Poison
Cannon Dart Goblin Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Dart Goblin Goblin Barrel Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Dart Goblin Mega Knight
Arrows
Zap Goblin Barrel Mega Knight
Cannon
Dart Goblin
Goblin Barrel Zap Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Arrows Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Arrows Dart Goblin Wizard Goblin Barrel Electro Wizard

Defense Synergies 4 11

Zap
Cannon Electro Wizard Mega Knight Arrows Dart Goblin
Arrows
Mega Knight Zap Cannon
Cannon
Zap Arrows Dart Goblin Wizard Electro Wizard
Dart Goblin
Zap Cannon Electro Wizard Mega Knight
Wizard
Cannon Electro Wizard Mega Knight
Goblin Barrel
Electro Wizard
Zap Cannon Dart Goblin Wizard Mega Knight
Mega Knight
Zap Arrows Dart Goblin Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Wizard Electro Wizard
Zap Cannon Dart Goblin Electro Wizard Mega Knight
Cannon Mega Knight Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Zap Cannon Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows Cannon Wizard
Zap Arrows Cannon Dart Goblin Electro Wizard Mega Knight
Cannon
Cannon Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows Cannon Wizard Mega Knight
Arrows Zap Dart Goblin Wizard Electro Wizard
Cannon Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Arrows Cannon Dart Goblin Electro Wizard
Cannon Electro Wizard Mega Knight
Zap Cannon Electro Wizard Mega Knight
Wizard Mega Knight Arrows Cannon Electro Wizard
Arrows Cannon Mega Knight Zap Dart Goblin Wizard Electro Wizard
Zap Arrows Wizard Cannon Dart Goblin Electro Wizard Mega Knight
Cannon Dart Goblin Electro Wizard
Wizard Mega Knight Arrows Cannon Dart Goblin Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Wizard Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Cannon Mega Knight
Arrows Wizard Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight
Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap Arrows Electro Wizard
Mega Knight Cannon Wizard
Wizard Cannon Dart Goblin Mega Knight
Electro Wizard Zap Dart Goblin
Arrows Mega Knight Zap Cannon Dart Goblin Wizard Electro Wizard
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Electro Wizard
Zap Arrows Dart Goblin Wizard Electro Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Zap Arrows Dart Goblin Wizard Electro Wizard Mega Knight
Zap Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Dart Goblin Wizard Electro Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows Wizard
Zap Electro Wizard Dart Goblin
Zap Arrows Dart Goblin Wizard Electro Wizard
Arrows
Dart Goblin Wizard Electro Wizard Mega Knight
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Wizard Mega Knight

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