My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Cannon Guards Princess
Zap
Cannon Guards Princess
Barbarian Barrel
Cannon Elixir Golem Wizard Guards Executioner Princess
The Log
Cannon Elixir Golem Guards Princess
Earthquake
Cannon Elixir Golem Guards
Arrows
Guards Princess
Royal Delivery
Elixir Golem Wizard Guards Executioner Princess
Fireball
Cannon Elixir Golem Wizard Executioner Princess
Poison
Cannon Elixir Golem Wizard Guards Executioner Princess
Lightning
Cannon Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Elixir Golem Guards Princess Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Elixir Golem Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Cannon
Elixir Golem
Arrows Wizard Executioner
Wizard
Elixir Golem Mega Knight
Guards
Executioner
Elixir Golem Mega Knight
Princess
Mega Knight
Mega Knight
Arrows Wizard Executioner Princess

Defense Synergies 1 10

Arrows
Mega Knight Cannon
Cannon
Arrows Wizard Guards Princess
Elixir Golem
Wizard
Cannon Guards Mega Knight
Guards
Cannon Wizard Executioner Princess
Executioner
Guards Mega Knight
Princess
Cannon Guards Mega Knight
Mega Knight
Arrows Wizard Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Executioner
Cannon Executioner Mega Knight
Cannon Mega Knight Executioner
Cannon Guards Mega Knight
Arrows Princess Mega Knight
Arrows Cannon Guards Executioner Mega Knight
Arrows Cannon Wizard Executioner Princess
Arrows Cannon Mega Knight
Cannon Princess
Guards Cannon Mega Knight
Guards Executioner Arrows Cannon Wizard Princess Mega Knight
Arrows Executioner Wizard Princess
Cannon Mega Knight Wizard Guards
Wizard Executioner Mega Knight Arrows Cannon Guards Princess
Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Arrows Cannon Executioner
Arrows Cannon Mega Knight Wizard Guards Executioner
Arrows Wizard Executioner Cannon Guards Princess Mega Knight
Cannon
Wizard Mega Knight Arrows Cannon Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Wizard Executioner Mega Knight
Guards Mega Knight
Guards Mega Knight
Cannon Guards Executioner Mega Knight
Arrows Wizard Executioner Princess
Guards
Mega Knight
Mega Knight
Cannon Guards
Mega Knight Guards
Mega Knight Arrows Guards
Mega Knight Cannon Wizard Guards Executioner
Wizard Cannon Executioner Princess Mega Knight
Guards Executioner
Arrows Executioner Mega Knight Cannon Wizard Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards
Arrows Executioner Princess
Arrows
Arrows Guards
Wizard Executioner Arrows Mega Knight
Arrows Wizard Executioner Princess
Arrows Wizard Executioner Princess
Arrows Wizard Executioner Princess
Arrows Wizard
Guards
Arrows Wizard Princess
Arrows Wizard Executioner Princess
Executioner Princess
Arrows Princess
Princess Arrows
Arrows Wizard Executioner Princess
Arrows Wizard Executioner Princess Mega Knight
Arrows
Arrows Wizard Executioner Princess Mega Knight
Arrows Wizard Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Wizard Executioner Princess Mega Knight
Arrows Wizard Executioner Princess
Arrows Wizard Princess Mega Knight
Arrows
Arrows Wizard Executioner Princess
Wizard Guards
Arrows Wizard Mega Knight
Arrows Princess
Mega Knight
Arrows Wizard Princess
Guards Princess
Arrows Wizard Executioner Princess
Arrows
Wizard Executioner Princess Mega Knight
Arrows Wizard Executioner Princess
Arrows
Executioner Mega Knight
Guards Princess
Executioner Princess
Executioner Princess Mega Knight
Wizard Mega Knight

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