My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Wizard Electro Dragon
Fireball
Elixir Golem Wizard Electro Dragon
Poison
Elixir Golem Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Goblinstein
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Mini P.E.K.K.A Wizard Electro Dragon Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Elixir Golem Mini P.E.K.K.A Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Lightning Mega Knight
Elixir Golem
Lightning Arrows Mini P.E.K.K.A Wizard Electro Dragon
Mini P.E.K.K.A
Arrows Elixir Golem Wizard Lightning Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Electro Dragon
Elixir Golem Mega Knight
Lightning
Elixir Golem Arrows Mini P.E.K.K.A
Mega Knight
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Goblinstein

Defense Synergies 1 5

Arrows
Mega Knight Mini P.E.K.K.A Lightning
Elixir Golem
Mini P.E.K.K.A
Arrows Wizard Electro Dragon
Wizard
Mini P.E.K.K.A Mega Knight
Electro Dragon
Mini P.E.K.K.A
Lightning
Arrows
Mega Knight
Arrows Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Electro Dragon Lightning
Mini P.E.K.K.A Electro Dragon Mega Knight
Lightning Arrows Mini P.E.K.K.A Mega Knight
Arrows Electro Dragon Mega Knight
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Arrows Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon
Mini P.E.K.K.A Mega Knight Wizard Electro Dragon Lightning
Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning Mega Knight Goblinstein
Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Dragon
Arrows Mega Knight Wizard Electro Dragon
Arrows Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Wizard Electro Dragon Lightning Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon Lightning
Mini P.E.K.K.A Lightning Mega Knight
Mini P.E.K.K.A Mega Knight
Arrows Wizard Goblinstein Electro Dragon
Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Mega Knight
Electro Dragon Lightning Mega Knight Goblinstein Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Dragon
Lightning Mega Knight Arrows
Mini P.E.K.K.A Lightning Mega Knight Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon Mini P.E.K.K.A Lightning Goblinstein
Arrows Mega Knight Mini P.E.K.K.A Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Wizard Arrows Mega Knight Goblinstein
Arrows Wizard Goblinstein Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon Lightning
Arrows Wizard Electro Dragon Lightning
Lightning Mini P.E.K.K.A Electro Dragon
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Wizard Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Wizard Electro Dragon
Lightning Arrows Wizard Electro Dragon Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Lightning Arrows Wizard Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Electro Dragon
Arrows Wizard Electro Dragon Mega Knight Goblinstein
Arrows Wizard Electro Dragon Lightning
Lightning Arrows Wizard Electro Dragon Mega Knight
Lightning Arrows
Lightning Arrows Wizard Electro Dragon
Electro Dragon Lightning Wizard Goblinstein
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Wizard Lightning
Lightning Electro Dragon Goblinstein
Lightning Arrows Wizard Electro Dragon
Arrows
Lightning Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Arrows Wizard Electro Dragon Lightning
Lightning Arrows
Electro Dragon Mega Knight
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Mega Knight
Lightning Wizard Electro Dragon Mega Knight

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