My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Lumberjack Little Prince
Zap
Little Prince
Barbarian Barrel
Elixir Golem Wizard Lumberjack Little Prince
The Log
Elixir Golem Lumberjack Little Prince
Earthquake
Elixir Golem
Arrows
Little Prince
Royal Delivery
Elixir Golem Wizard Lumberjack Little Prince
Fireball
Elixir Golem Wizard Lumberjack Little Prince
Poison
Elixir Golem Wizard Little Prince
Lightning
Wizard Lumberjack Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Little Prince Fireball Poison Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Little Prince Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Fireball Wizard The Log Lumberjack
Fireball
Elixir Golem The Log Mega Knight Little Prince
Wizard
Elixir Golem Lumberjack Mega Knight
Poison
Elixir Golem The Log Mega Knight
The Log
Elixir Golem Fireball Poison Lumberjack Mega Knight Little Prince
Lumberjack
Elixir Golem Wizard The Log Mega Knight
Mega Knight
Fireball Wizard Poison The Log Lumberjack
Little Prince
Fireball The Log

Defense Synergies 1 12

Elixir Golem
Fireball
The Log Lumberjack Mega Knight Little Prince
Wizard
The Log Lumberjack Mega Knight
Poison
The Log Mega Knight
The Log
Fireball Wizard Poison Lumberjack Mega Knight Little Prince
Lumberjack
Fireball Wizard The Log Little Prince
Mega Knight
Fireball Wizard Poison The Log
Little Prince
Fireball The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Lumberjack The Log Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Fireball Poison The Log Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball Wizard Poison Little Prince
Fireball Poison The Log Mega Knight
Lumberjack
Lumberjack Mega Knight Little Prince
Poison Fireball Wizard The Log Lumberjack Mega Knight
Fireball Wizard Poison
Lumberjack Mega Knight Fireball Wizard The Log
Fireball Wizard Mega Knight Poison The Log Lumberjack
Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Wizard Mega Knight Fireball Poison Lumberjack
Fireball Mega Knight Wizard The Log Lumberjack Little Prince
Wizard Poison The Log Fireball Lumberjack Mega Knight Little Prince
Lumberjack
Wizard Mega Knight Fireball Poison The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Poison Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight Fireball The Log
Lumberjack Mega Knight
Fireball Wizard Poison
Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Fireball Poison The Log
Mega Knight Lumberjack
Mega Knight Fireball Poison The Log
Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Mega Knight
Fireball Poison The Log Lumberjack Little Prince
Poison Mega Knight Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Wizard Poison The Log Mega Knight
Fireball Wizard Poison
Wizard Poison The Log
Fireball Poison The Log Wizard
Fireball Poison The Log Wizard
Fireball Poison Lumberjack
Poison Fireball Wizard The Log
Fireball Poison Wizard
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Fireball Wizard Poison The Log
Fireball Wizard Poison The Log Mega Knight
Fireball Poison
Fireball Wizard Poison The Log Mega Knight
Fireball Wizard Poison The Log Mega Knight Little Prince
Fireball Poison The Log Mega Knight
Fireball Wizard Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Wizard Mega Knight Little Prince
Fireball Poison The Log Wizard
Fireball Wizard Poison The Log Mega Knight
Fireball Poison The Log
Poison Fireball Wizard Little Prince
Fireball Wizard Poison
Fireball
Poison Fireball Wizard The Log Mega Knight
Fireball Poison
Mega Knight
Fireball Wizard Poison The Log
Fireball
Fireball Poison Wizard
The Log Fireball
Fireball Poison Wizard Lumberjack Mega Knight
The Log Fireball Wizard Poison
Fireball Poison
Mega Knight
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log Mega Knight Little Prince
Fireball Wizard Mega Knight

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