My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Bandit
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Bandit
The Log
Elite Barbarians Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Bandit
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Bandit
Poison
Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Bandit
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Fireball Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Fireball Wizard Bandit Mega Knight
Fireball
Elite Barbarians Mega Knight
Wizard
Elite Barbarians Rage Bandit Mega Knight
Rage
Minion Horde Elite Barbarians Wizard
Skeleton Army
Bandit
Elite Barbarians Wizard Mega Knight
Mega Knight
Minion Horde Elite Barbarians Fireball Wizard Bandit

Defense Synergies 0 9

Minion Horde
Elite Barbarians
Wizard Mega Knight
Fireball
Bandit Mega Knight
Wizard
Elite Barbarians Skeleton Army Bandit Mega Knight
Rage
Skeleton Army
Wizard Bandit
Bandit
Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Skeleton Army Bandit Mega Knight
Minion Horde Skeleton Army Mega Knight Elite Barbarians Bandit
Minion Horde Elite Barbarians Skeleton Army Bandit Mega Knight
Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bandit Mega Knight
Minion Horde Fireball Wizard
Fireball Bandit Mega Knight
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Fireball Wizard Bandit Mega Knight
Minion Horde Fireball Wizard
Minion Horde Skeleton Army Mega Knight Elite Barbarians Fireball Wizard Bandit
Fireball Wizard Skeleton Army Mega Knight Minion Horde
Elite Barbarians Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Elite Barbarians Fireball Bandit Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball Skeleton Army
Fireball Mega Knight Minion Horde Elite Barbarians Wizard Skeleton Army Bandit
Wizard Fireball Bandit Mega Knight
Elite Barbarians
Wizard Skeleton Army Mega Knight Minion Horde Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball Bandit
Fireball Bandit Elite Barbarians Wizard Mega Knight
Skeleton Army Bandit Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Minion Horde Elite Barbarians Fireball Bandit
Minion Horde Elite Barbarians Skeleton Army Bandit Mega Knight
Fireball Wizard Minion Horde
Skeleton Army Minion Horde Elite Barbarians Fireball Bandit
Mega Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde Mega Knight Elite Barbarians Fireball Skeleton Army Bandit
Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Minion Horde Fireball Wizard Bandit
Wizard Minion Horde Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Minion Horde Fireball
Mega Knight Minion Horde Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard Bandit
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Bandit
Fireball Wizard
Elite Barbarians Fireball Bandit
Minion Horde Fireball Bandit
Elite Barbarians Fireball
Minion Horde Fireball Wizard Bandit
Minion Horde Fireball Wizard Bandit Mega Knight
Fireball
Minion Horde
Fireball Wizard Bandit Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Mega Knight
Minion Horde
Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball Bandit
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard Bandit Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Skeleton Army Bandit
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Mega Knight
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Fireball
Fireball
Fireball Bandit Mega Knight
Fireball Wizard Mega Knight

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