My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Balloon
Fireball
Firecracker Elite Barbarians Wizard Balloon
Poison
Firecracker Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Golden Knight Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Golden Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Mega Knight
Firecracker
Elite Barbarians Balloon Mega Knight
Elite Barbarians
Arrows Rage Firecracker Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Rage Balloon Mega Knight
Rage
Elite Barbarians Balloon Wizard Golden Knight
Balloon
Arrows Rage Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard Balloon
Golden Knight
Elite Barbarians Rage Balloon

Defense Synergies 1 8

Arrows
Mega Knight Golden Knight
Firecracker
Mega Knight Golden Knight
Elite Barbarians
Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Mega Knight Golden Knight
Rage
Balloon
Mega Knight
Arrows Firecracker Elite Barbarians Wizard
Golden Knight
Arrows Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
Elite Barbarians Firecracker Mega Knight
Mega Knight Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Mega Knight Golden Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Mega Knight Elite Barbarians Wizard
Wizard Mega Knight Arrows Firecracker Golden Knight
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians
Arrows Mega Knight Firecracker Elite Barbarians Wizard Golden Knight
Arrows Wizard Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Golden Knight
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight
Arrows Firecracker Wizard
Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians
Mega Knight Elite Barbarians Golden Knight
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Wizard Golden Knight
Wizard Firecracker Mega Knight
Elite Barbarians Firecracker Golden Knight
Arrows Mega Knight Firecracker Elite Barbarians Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Elite Barbarians
Firecracker Arrows Wizard Golden Knight
Arrows Firecracker Wizard
Firecracker Elite Barbarians Golden Knight
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard Golden Knight
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight Golden Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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