My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Wizard Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Wizard Goblin Barrel
Poison
Bats Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Goblin Barrel Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Barrel P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bats Mega Knight
Arrows
Zap P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Zap Bats Goblin Barrel P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Bats Arrows Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Bats Firecracker Wizard Goblin Barrel
Mega Knight
Bats Zap Arrows Firecracker Wizard Goblin Barrel

Defense Synergies 2 12

Bats
Zap Firecracker P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Arrows Firecracker P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Firecracker
Bats Zap P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Bats Zap Arrows Firecracker Wizard
Mega Knight
Zap Arrows Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
P.E.K.K.A Bats Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Bats Zap Firecracker Mega Knight
Bats Zap Arrows Firecracker Wizard
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Bats Zap Arrows Firecracker Wizard Mega Knight
Arrows Bats Zap Firecracker Wizard
P.E.K.K.A Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Bats Zap Firecracker Wizard
Zap Arrows Wizard Bats Firecracker Mega Knight
P.E.K.K.A
Wizard Mega Knight Bats Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Mega Knight
Bats Zap Firecracker P.E.K.K.A
Bats Arrows Mega Knight Zap Firecracker Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Bats
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bats
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Zap Bats
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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