My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch Princess Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Goblin Barrel Skeleton Army Witch Princess Fisherman
Zap
Goblin Barrel Skeleton Army Witch Princess Fisherman
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Hunter Witch Princess
The Log
Goblin Barrel Skeleton Army Hunter Witch Princess Fisherman
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Wizard Goblin Barrel Skeleton Army Hunter Witch Princess Fisherman
Fireball
Wizard Goblin Barrel Skeleton Army Hunter Witch Princess Fisherman
Poison
Wizard Skeleton Army Hunter Witch Princess Fisherman
Lightning
Wizard Hunter Witch Fisherman
Rocket
Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Fisherman Hunter Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Princess Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Mega Knight
Goblin Barrel
Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
Hunter
Fisherman Mega Knight
Witch
Mega Knight
Princess
Goblin Barrel Mega Knight
Fisherman
Hunter Mega Knight
Mega Knight
Wizard Goblin Barrel Hunter Witch Princess Fisherman

Defense Synergies 1 8

Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Wizard Princess
Hunter
Fisherman Mega Knight
Witch
Fisherman Mega Knight
Princess
Skeleton Army Mega Knight
Fisherman
Hunter Witch Mega Knight
Mega Knight
Wizard Hunter Witch Princess Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Hunter Witch Fisherman Mega Knight
Skeleton Army Hunter Witch Fisherman Mega Knight
Skeleton Army Hunter Witch Fisherman Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Hunter Mega Knight
Hunter Wizard Witch Princess
Mega Knight
Hunter Witch Skeleton Army Princess Fisherman
Skeleton Army Hunter Fisherman Mega Knight
Skeleton Army Witch Wizard Hunter Princess Fisherman Mega Knight
Hunter Wizard Witch Princess
Skeleton Army Hunter Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Hunter Witch Princess
Skeleton Army Hunter Mega Knight
Skeleton Army Hunter Fisherman Mega Knight
Wizard Mega Knight Skeleton Army Hunter Witch Fisherman
Mega Knight Wizard Skeleton Army Hunter Witch Fisherman
Wizard Hunter Witch Princess Fisherman Mega Knight
Hunter Fisherman
Wizard Skeleton Army Mega Knight Hunter Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Fisherman
Wizard Hunter Fisherman Mega Knight
Skeleton Army Mega Knight Hunter Witch Fisherman
Skeleton Army Hunter Mega Knight Fisherman
Skeleton Army Hunter Witch Fisherman Mega Knight
Wizard Hunter Witch Princess
Skeleton Army Hunter Witch
Mega Knight Skeleton Army Hunter Fisherman
Mega Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Hunter Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Hunter Witch
Wizard Skeleton Army Witch Princess Mega Knight
Skeleton Army Witch Hunter Fisherman
Mega Knight Wizard Hunter Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Fisherman
Wizard Mega Knight
Wizard Hunter Witch Princess
Wizard Witch Princess
Wizard Hunter Princess
Wizard Fisherman
Fisherman
Wizard Princess Fisherman
Wizard Princess
Hunter Princess Fisherman
Princess Fisherman
Princess Fisherman
Wizard Hunter Witch Princess
Wizard Princess Mega Knight
Fisherman
Wizard Hunter Princess Fisherman Mega Knight
Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Fisherman
Wizard Hunter Witch Princess Mega Knight
Witch Fisherman
Wizard Hunter Witch Princess Fisherman
Wizard Witch Princess Fisherman Mega Knight
Fisherman
Wizard Hunter Witch Princess
Wizard Witch
Wizard Hunter Mega Knight
Princess
Mega Knight
Wizard Princess
Skeleton Army Witch Princess
Wizard Hunter Witch Princess
Wizard Hunter Princess Mega Knight
Wizard Princess
Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight
Wizard Mega Knight

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