My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Fire Spirit Goblin Gang Goblin Curse
Zap
Fire Spirit Goblin Gang Goblin Curse
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Goblin Curse
The Log
Fire Spirit Goblin Gang Goblin Curse
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Goblin Curse
Royal Delivery
Fire Spirit Goblin Gang Wizard
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard Goblin Curse
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Goblin Gang Void Freeze Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Goblin Gang Void

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Curse
Goblin Gang
Monk
Wizard
Mega Knight
Goblin Curse
Fire Spirit
Void
Freeze
Mega Knight
Wizard
Monk
Goblin Gang

Defense Synergies 0 3

Fire Spirit
Goblin Gang
Wizard
Freeze Mega Knight
Goblin Curse
Void
Freeze
Wizard Mega Knight
Mega Knight
Wizard Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Goblin Gang Goblin Curse Mega Knight Monk
Goblin Gang Mega Knight Fire Spirit Goblin Curse Void Freeze
Goblin Gang Goblin Curse Mega Knight Monk
Mega Knight Monk
Goblin Gang Freeze Fire Spirit Mega Knight
Fire Spirit Goblin Gang Wizard Goblin Curse Void Freeze
Void Mega Knight Monk
Goblin Gang Goblin Curse
Goblin Gang Fire Spirit Mega Knight
Goblin Gang Goblin Curse Wizard Freeze Mega Knight
Goblin Gang Wizard Goblin Curse
Mega Knight Fire Spirit Goblin Gang Wizard Goblin Curse Freeze
Fire Spirit Wizard Mega Knight Goblin Gang Goblin Curse Freeze
Goblin Gang Goblin Curse Mega Knight
Monk Goblin Gang Goblin Curse Freeze Mega Knight
Wizard Mega Knight Goblin Gang
Fire Spirit Mega Knight Goblin Gang Wizard
Wizard Freeze Fire Spirit Goblin Curse Mega Knight
Goblin Curse
Goblin Gang Wizard Mega Knight Fire Spirit Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Void
Void Goblin Gang Wizard Mega Knight Monk
Goblin Gang Mega Knight
Goblin Gang Mega Knight Monk
Goblin Gang Goblin Curse Mega Knight
Fire Spirit Wizard Goblin Gang Goblin Curse Freeze Monk
Goblin Gang Void
Mega Knight Goblin Curse
Void Freeze Mega Knight Monk
Goblin Gang Goblin Curse
Mega Knight
Mega Knight Monk Void
Mega Knight Goblin Gang Wizard Goblin Curse
Wizard Goblin Curse Mega Knight
Goblin Gang Freeze Monk
Mega Knight Wizard Goblin Curse Freeze
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Monk
Void Monk Goblin Curse
Void
Void Freeze
Wizard Fire Spirit Goblin Curse Mega Knight
Wizard Fire Spirit Goblin Curse Freeze Monk
Fire Spirit Wizard
Fire Spirit Wizard Goblin Curse Freeze
Void Monk Wizard
Fire Spirit Goblin Gang Void
Void Monk Wizard
Void Monk Fire Spirit Wizard Goblin Curse
Fire Spirit Void
Void Freeze Monk
Wizard
Wizard Mega Knight
Monk Freeze
Void Fire Spirit Wizard Mega Knight Monk
Fire Spirit Wizard Goblin Curse Void Mega Knight Monk
Void Mega Knight Monk
Wizard Void
Void Monk
Void Monk
Goblin Curse Freeze Fire Spirit Wizard Mega Knight
Void Wizard Monk
Void Wizard Mega Knight Monk
Void Goblin Curse
Fire Spirit Wizard Goblin Curse Void
Wizard Void Freeze
Void
Void Wizard Mega Knight
Void Freeze Monk
Mega Knight
Wizard Goblin Curse Monk
Fire Spirit Goblin Gang Void Freeze
Fire Spirit Wizard Goblin Curse Monk
Freeze
Void Goblin Gang Wizard Mega Knight
Wizard
Void Monk
Mega Knight
Goblin Gang Freeze
Void
Void Freeze Mega Knight Monk
Wizard Void Mega Knight Monk
Void

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