My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Skeleton Army
Giant Snowball
Spear Goblins Dart Goblin Guards Skeleton Army
Zap
Spear Goblins Dart Goblin Guards Skeleton Army
Barbarian Barrel
Spear Goblins Dart Goblin Goblin Cage Valkyrie Wizard Guards Skeleton Army
The Log
Spear Goblins Dart Goblin Goblin Cage Guards Skeleton Army
Earthquake
Spear Goblins Goblin Cage Guards Skeleton Army
Arrows
Spear Goblins Dart Goblin Guards Skeleton Army
Royal Delivery
Spear Goblins Dart Goblin Goblin Cage Valkyrie Wizard Guards Skeleton Army
Fireball
Dart Goblin Goblin Cage Wizard Skeleton Army
Poison
Spear Goblins Dart Goblin Goblin Cage Wizard Guards Skeleton Army
Lightning
Goblin Cage Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Guards Skeleton Army Goblin Cage Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Guards Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Dart Goblin Goblin Cage Mega Knight
Dart Goblin
Valkyrie Spear Goblins Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Dart Goblin
Valkyrie
Spear Goblins Dart Goblin Wizard
Wizard
Valkyrie Mega Knight
Guards
Skeleton Army
Mega Knight
Spear Goblins Dart Goblin Wizard

Defense Synergies 0 19

Spear Goblins
Dart Goblin Goblin Cage Valkyrie Guards Skeleton Army Mega Knight
Dart Goblin
Spear Goblins Goblin Cage Valkyrie Guards Skeleton Army Mega Knight
Goblin Cage
Spear Goblins Dart Goblin Wizard Guards Skeleton Army
Valkyrie
Spear Goblins Dart Goblin Wizard
Wizard
Goblin Cage Valkyrie Guards Skeleton Army Mega Knight
Guards
Spear Goblins Dart Goblin Goblin Cage Wizard Skeleton Army
Skeleton Army
Spear Goblins Dart Goblin Goblin Cage Wizard Guards
Mega Knight
Spear Goblins Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Cage Valkyrie Wizard
Skeleton Army Dart Goblin Goblin Cage Valkyrie Mega Knight
Goblin Cage Skeleton Army Mega Knight Dart Goblin Valkyrie
Goblin Cage Skeleton Army Dart Goblin Valkyrie Guards Mega Knight
Goblin Cage Valkyrie Skeleton Army Mega Knight
Skeleton Army Spear Goblins Dart Goblin Valkyrie Guards Mega Knight
Dart Goblin Spear Goblins Goblin Cage Wizard
Dart Goblin Goblin Cage Valkyrie Mega Knight
Goblin Cage Skeleton Army
Guards Skeleton Army Spear Goblins Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Guards Skeleton Army Spear Goblins Wizard Mega Knight
Spear Goblins Dart Goblin Wizard
Goblin Cage Skeleton Army Mega Knight Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Mega Knight Dart Goblin Goblin Cage Guards
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Goblin Cage Mega Knight
Wizard Mega Knight Goblin Cage Valkyrie Skeleton Army
Goblin Cage Valkyrie Mega Knight Spear Goblins Dart Goblin Wizard Guards Skeleton Army
Goblin Cage Valkyrie Wizard Spear Goblins Dart Goblin Guards Mega Knight
Dart Goblin Goblin Cage
Valkyrie Wizard Skeleton Army Mega Knight Spear Goblins Dart Goblin Guards
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Mega Knight Spear Goblins Goblin Cage
Valkyrie Wizard Mega Knight
Guards Skeleton Army Mega Knight Spear Goblins Goblin Cage Valkyrie
Valkyrie Guards Skeleton Army Mega Knight Goblin Cage
Goblin Cage Valkyrie Guards Skeleton Army Mega Knight
Wizard Dart Goblin
Guards Skeleton Army Spear Goblins Dart Goblin Goblin Cage Valkyrie
Mega Knight Goblin Cage Valkyrie Skeleton Army
Goblin Cage Mega Knight Spear Goblins Valkyrie Skeleton Army
Dart Goblin Goblin Cage Guards Skeleton Army
Mega Knight Dart Goblin Goblin Cage Valkyrie Guards
Skeleton Army Mega Knight Goblin Cage Valkyrie Guards
Skeleton Army Mega Knight Goblin Cage Valkyrie Wizard Guards
Wizard Dart Goblin Goblin Cage Valkyrie Skeleton Army Mega Knight
Guards Skeleton Army Spear Goblins Dart Goblin Goblin Cage Valkyrie
Valkyrie Mega Knight Dart Goblin Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie Guards
Wizard Valkyrie Mega Knight
Wizard Spear Goblins Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Guards
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Guards
Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Dart Goblin Guards Skeleton Army
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Dart Goblin Guards
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Wizard Mega Knight

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