My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Dark Prince Witch Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Prince
Giant Snowball
Three Musketeers Witch
Zap
Inferno Tower Three Musketeers Dark Prince Witch Prince
Barbarian Barrel
Inferno Tower Wizard Three Musketeers Dark Prince Witch
The Log
Three Musketeers Dark Prince Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Three Musketeers Dark Prince Witch Prince
Fireball
Inferno Tower Wizard Three Musketeers Witch
Poison
Inferno Tower Wizard Three Musketeers Witch
Lightning
Inferno Tower Wizard Three Musketeers Dark Prince Witch Prince Goblinstein
Rocket
Inferno Tower Wizard Three Musketeers Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Inferno Tower Wizard Witch Prince Goblinstein Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Dark Prince Inferno Tower Wizard Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Dark Prince Prince Mega Knight
Three Musketeers
Dark Prince
Dark Prince
Prince Wizard Three Musketeers Witch
Witch
Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Wizard Witch
Mega Knight
Prince Wizard Witch
Goblinstein

Defense Synergies 0 10

Inferno Tower
Dark Prince Prince Mega Knight
Wizard
Dark Prince Prince Mega Knight
Three Musketeers
Dark Prince
Inferno Tower Wizard Witch Prince
Witch
Dark Prince Prince Mega Knight
Prince
Inferno Tower Wizard Dark Prince Witch
Mega Knight
Inferno Tower Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Three Musketeers Dark Prince Witch Prince Mega Knight
Inferno Tower Three Musketeers Witch Prince Mega Knight Dark Prince
Inferno Tower Three Musketeers Witch Prince Dark Prince Mega Knight
Dark Prince Prince Mega Knight
Dark Prince Mega Knight
Inferno Tower Three Musketeers Wizard Witch
Inferno Tower Mega Knight
Inferno Tower Three Musketeers Witch Prince
Inferno Tower Dark Prince Prince Mega Knight
Witch Wizard Dark Prince Mega Knight
Inferno Tower Three Musketeers Wizard Witch
Inferno Tower Prince Mega Knight Wizard Three Musketeers Dark Prince Witch
Wizard Three Musketeers Mega Knight Dark Prince Witch Prince
Inferno Tower Three Musketeers Prince Mega Knight
Inferno Tower Three Musketeers Prince Mega Knight
Wizard Three Musketeers Mega Knight Inferno Tower Dark Prince Witch Prince
Mega Knight Wizard Three Musketeers Dark Prince Witch Prince
Wizard Witch Dark Prince Mega Knight
Inferno Tower Three Musketeers Prince
Wizard Dark Prince Mega Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince Witch Prince
Wizard Prince Mega Knight
Mega Knight Inferno Tower Dark Prince Witch Prince
Dark Prince Prince Mega Knight Inferno Tower
Inferno Tower Three Musketeers Dark Prince Witch Prince Mega Knight
Wizard Three Musketeers Witch
Dark Prince Prince Inferno Tower Witch
Inferno Tower Mega Knight Dark Prince Prince
Mega Knight Inferno Tower Dark Prince Witch Prince
Inferno Tower Witch Three Musketeers
Mega Knight Inferno Tower Dark Prince Witch Prince
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight Inferno Tower Wizard Three Musketeers Witch
Wizard Three Musketeers Witch Mega Knight
Inferno Tower Witch Three Musketeers Dark Prince Prince
Mega Knight Inferno Tower Wizard Dark Prince Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince Prince
Wizard Dark Prince Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Three Musketeers Prince
Wizard Dark Prince Prince
Wizard
Three Musketeers
Prince
Wizard Three Musketeers Witch
Wizard Three Musketeers Mega Knight
Three Musketeers
Wizard Three Musketeers Dark Prince Prince Mega Knight
Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Wizard Dark Prince Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Prince Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Dark Prince Witch Prince
Wizard Three Musketeers Witch
Wizard Three Musketeers Dark Prince Prince Mega Knight
Wizard
Three Musketeers Dark Prince Prince Mega Knight
Witch
Witch
Dark Prince Witch Prince Mega Knight
Prince
Wizard Mega Knight

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