My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Hunter Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Hunter Giant Skeleton
The Log
Skeleton Army Hunter Giant Skeleton
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Hunter Giant Skeleton
Fireball
Wizard Skeleton Army Hunter
Poison
Bats Wizard Skeleton Army Hunter
Lightning
Wizard Hunter Goblinstein
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Hunter Wizard Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Hunter

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight
Arrows
Giant Skeleton Mega Knight
Wizard
Giant Skeleton Mega Knight
Skeleton Army
Hunter
Giant Skeleton Mega Knight
Giant Skeleton
Bats Arrows Wizard Hunter
Mega Knight
Bats Arrows Wizard Hunter
Goblinstein

Defense Synergies 1 10

Bats
Hunter Giant Skeleton Mega Knight
Arrows
Mega Knight Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Wizard Giant Skeleton
Hunter
Bats Giant Skeleton Mega Knight
Giant Skeleton
Bats Arrows Wizard Skeleton Army Hunter
Mega Knight
Arrows Bats Wizard Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Hunter Bats Mega Knight
Skeleton Army Hunter Mega Knight Bats Giant Skeleton
Skeleton Army Hunter Bats Mega Knight
Arrows Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Bats Hunter Mega Knight
Bats Hunter Arrows Wizard
Arrows Giant Skeleton Mega Knight
Hunter Skeleton Army
Skeleton Army Hunter Giant Skeleton Mega Knight
Bats Skeleton Army Arrows Wizard Hunter Giant Skeleton Mega Knight
Arrows Hunter Bats Wizard
Skeleton Army Hunter Mega Knight Bats Wizard Giant Skeleton
Wizard Skeleton Army Mega Knight Bats Arrows Hunter
Skeleton Army Hunter Mega Knight
Skeleton Army Hunter Mega Knight Goblinstein
Wizard Mega Knight Bats Arrows Skeleton Army Hunter
Arrows Mega Knight Bats Wizard Skeleton Army Hunter
Arrows Wizard Hunter Bats Giant Skeleton Mega Knight
Hunter
Wizard Skeleton Army Mega Knight Bats Arrows Hunter Giant Skeleton
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Arrows Wizard Hunter Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bats Hunter
Skeleton Army Hunter Giant Skeleton Mega Knight Bats
Giant Skeleton Skeleton Army Hunter Mega Knight
Arrows Wizard Goblinstein Bats Hunter
Skeleton Army Bats Hunter Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army Hunter
Giant Skeleton Mega Knight Goblinstein Bats Skeleton Army
Skeleton Army
Mega Knight Bats Hunter Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Wizard Hunter
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Hunter Giant Skeleton Goblinstein
Bats Arrows Mega Knight Wizard Hunter Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Mega Knight Goblinstein
Arrows Wizard Goblinstein Bats Hunter
Arrows Wizard
Arrows Wizard Hunter
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Hunter
Arrows
Arrows
Arrows Wizard Hunter
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Hunter Mega Knight
Arrows Wizard Mega Knight
Giant Skeleton Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Hunter Mega Knight Goblinstein
Arrows Wizard Hunter
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard Hunter
Bats Wizard Goblinstein
Arrows Wizard Hunter Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard
Bats Skeleton Army Goblinstein
Arrows Wizard Hunter
Arrows
Wizard Hunter Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Mega Knight
Bats Giant Skeleton
Bats
Giant Skeleton Mega Knight
Wizard Mega Knight

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