My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Executioner Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Battle Ram Wizard Witch Executioner
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Wizard Witch Executioner
Fireball
Battle Ram Wizard Witch Executioner
Poison
Wizard Witch Executioner
Lightning
Battle Ram Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Battle Ram Golden Knight Wizard Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Battle Ram Golden Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Battle Ram Mega Knight Golden Knight
Battle Ram
Fireball Mirror Witch Golden Knight
Wizard
Mega Knight
Mirror
Fireball Battle Ram
Witch
Battle Ram Mega Knight
Executioner
Mega Knight
Mega Knight
Fireball Wizard Witch Executioner
Golden Knight
Fireball Battle Ram

Defense Synergies 1 8

Fireball
Mirror Mega Knight Golden Knight
Battle Ram
Wizard
Mega Knight Golden Knight
Mirror
Fireball Executioner Mega Knight
Witch
Mega Knight
Executioner
Mirror Mega Knight
Mega Knight
Fireball Wizard Mirror Witch Executioner
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Golden Knight
Witch Executioner Mega Knight
Witch Mega Knight Executioner
Witch Mega Knight
Fireball Mega Knight
Fireball Executioner Mega Knight
Fireball Wizard Witch Executioner
Fireball Mega Knight Golden Knight
Witch
Mega Knight
Witch Executioner Fireball Wizard Mega Knight
Executioner Fireball Wizard Witch
Mega Knight Fireball Wizard Witch
Fireball Wizard Executioner Mega Knight Witch Golden Knight
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Fireball Witch Executioner
Fireball Mega Knight Wizard Witch Executioner Golden Knight
Wizard Witch Executioner Fireball Mega Knight
Wizard Mega Knight Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Wizard Executioner Mega Knight
Mega Knight Witch Golden Knight
Mega Knight Fireball
Witch Executioner Mega Knight
Fireball Wizard Executioner Witch
Fireball Witch
Mega Knight
Mega Knight Fireball Witch
Witch
Mega Knight Witch Golden Knight
Mega Knight Fireball
Mega Knight Fireball Wizard Witch Executioner Golden Knight
Wizard Fireball Witch Executioner Mega Knight
Witch Fireball Executioner Golden Knight
Executioner Mega Knight Fireball Wizard Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Executioner Golden Knight
Fireball
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Witch
Wizard Witch Executioner
Fireball Wizard Executioner
Fireball Wizard Golden Knight
Fireball
Fireball Wizard Golden Knight
Fireball Wizard Executioner
Fireball Executioner Golden Knight
Fireball
Fireball
Fireball Wizard Witch Executioner Golden Knight
Fireball Wizard Executioner Mega Knight
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Executioner Mega Knight
Witch
Fireball Wizard Witch Executioner Golden Knight
Fireball Wizard Witch Mega Knight Golden Knight
Fireball Golden Knight
Fireball Wizard Witch Executioner
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Executioner
Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Executioner Mega Knight
Fireball Witch Golden Knight
Fireball Witch Executioner
Fireball Witch Executioner Mega Knight Golden Knight
Fireball Wizard Mega Knight

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