My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Sparky
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Inferno Dragon Mother Witch Sparky
Fireball
Hog Rider Wizard Inferno Dragon Mother Witch Sparky
Poison
Wizard Mother Witch Sparky
Lightning
Wizard Inferno Dragon Mother Witch Sparky
Rocket
Hog Rider Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Hog Rider Inferno Dragon Mother Witch Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Hog Rider Inferno Dragon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Sparky Mother Witch Mega Knight
Arrows
Zap Hog Rider Sparky Mother Witch Mega Knight
Hog Rider
Zap Arrows Wizard Mother Witch Mega Knight
Wizard
Hog Rider Sparky Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Zap Arrows Hog Rider Mega Knight
Sparky
Zap Arrows Wizard
Mega Knight
Inferno Dragon Zap Arrows Hog Rider Wizard Mother Witch

Defense Synergies 2 9

Zap
Mega Knight Arrows Inferno Dragon Mother Witch Sparky
Arrows
Mega Knight Zap Mother Witch Sparky
Hog Rider
Wizard
Mega Knight
Inferno Dragon
Zap Mega Knight
Mother Witch
Zap Arrows Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Wizard Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Inferno Dragon Sparky Zap Mega Knight
Sparky Mega Knight Inferno Dragon
Inferno Dragon Sparky Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Mother Witch Mega Knight
Inferno Dragon Zap Arrows Wizard
Zap Arrows Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight
Mother Witch Zap Arrows Wizard Mega Knight
Arrows Inferno Dragon Zap Wizard
Sparky Mega Knight Zap Wizard
Wizard Sparky Mega Knight Zap Arrows
Inferno Dragon Sparky Mega Knight
Zap Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Arrows
Arrows Mega Knight Zap Wizard
Zap Arrows Wizard Inferno Dragon Mother Witch Mega Knight
Sparky Inferno Dragon
Wizard Mega Knight Arrows Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap Arrows Wizard Inferno Dragon Mega Knight
Mega Knight Zap Sparky
Mega Knight Zap Sparky
Inferno Dragon Sparky Mega Knight
Arrows Wizard Mother Witch Zap
Sparky
Mega Knight Inferno Dragon Sparky
Zap Mega Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Zap Arrows
Mega Knight Wizard Sparky
Wizard Sparky Mega Knight
Sparky Zap Inferno Dragon
Arrows Mega Knight Zap Wizard Inferno Dragon Mother Witch Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky Mega Knight
Arrows Wizard Mother Witch Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Wizard Mother Witch Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Mother Witch Wizard Sparky Mega Knight
Inferno Dragon
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Wizard Mother Witch Sparky
Zap Wizard
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Zap
Zap Arrows Wizard
Arrows
Wizard Sparky Mega Knight
Arrows Zap Wizard
Zap Arrows Sparky
Sparky Mega Knight
Zap Sparky
Zap
Zap Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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