My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Furnace
Zap
Fire Spirit Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Wizard
The Log
Fire Spirit Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Furnace Wizard
Poison
Goblin Gang Furnace Wizard
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Rocket Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Tornado Hog Rider Furnace Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Gang Tornado Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace
Goblin Gang
Hog Rider
Hog Rider
Fire Spirit Goblin Gang Furnace Wizard Rocket Tornado Mega Knight
Furnace
Fire Spirit Hog Rider
Wizard
Tornado Hog Rider Mega Knight
Rocket
Tornado Hog Rider
Tornado
Wizard Rocket Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Tornado

Defense Synergies 2 5

Fire Spirit
Tornado
Goblin Gang
Furnace
Hog Rider
Furnace
Goblin Gang Tornado
Wizard
Tornado Mega Knight
Rocket
Tornado
Tornado
Wizard Rocket Fire Spirit Furnace Mega Knight
Mega Knight
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Rocket Tornado Mega Knight Fire Spirit
Goblin Gang Furnace Mega Knight
Rocket Tornado Mega Knight
Goblin Gang Tornado Fire Spirit Furnace Mega Knight
Furnace Rocket Tornado Fire Spirit Goblin Gang Wizard
Rocket Mega Knight
Goblin Gang Furnace Tornado
Goblin Gang Tornado Fire Spirit Mega Knight
Goblin Gang Furnace Wizard Tornado Mega Knight
Goblin Gang Furnace Wizard Tornado
Furnace Mega Knight Fire Spirit Goblin Gang Wizard Rocket
Fire Spirit Wizard Rocket Mega Knight Goblin Gang Furnace Tornado
Goblin Gang Furnace Mega Knight
Rocket Tornado Goblin Gang Furnace Mega Knight
Wizard Mega Knight Goblin Gang Furnace Tornado
Fire Spirit Mega Knight Goblin Gang Furnace Wizard Tornado
Furnace Wizard Tornado Fire Spirit Mega Knight
Tornado
Goblin Gang Wizard Mega Knight Fire Spirit Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace
Goblin Gang Wizard Rocket Mega Knight
Goblin Gang Mega Knight Furnace Rocket
Goblin Gang Rocket Mega Knight Tornado
Goblin Gang Mega Knight
Fire Spirit Furnace Wizard Rocket Goblin Gang Tornado
Goblin Gang Rocket Furnace
Mega Knight
Rocket Mega Knight Tornado
Goblin Gang
Mega Knight
Rocket Mega Knight Tornado
Rocket Mega Knight Goblin Gang Wizard
Wizard Furnace Mega Knight
Goblin Gang Furnace Rocket Tornado
Mega Knight Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado
Rocket
Rocket
Wizard Rocket Fire Spirit Furnace Mega Knight
Wizard Fire Spirit Furnace Rocket Tornado
Fire Spirit Furnace Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Rocket Fire Spirit Goblin Gang Tornado
Rocket Wizard Tornado
Fire Spirit Wizard Rocket Tornado
Rocket Fire Spirit
Rocket
Furnace
Rocket Furnace Wizard
Furnace Wizard Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Fire Spirit Wizard Mega Knight
Rocket Fire Spirit Wizard Tornado Mega Knight
Rocket Mega Knight
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Furnace Wizard Mega Knight
Wizard Tornado
Wizard Tornado Mega Knight
Rocket Tornado
Fire Spirit Furnace Wizard Tornado
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Wizard Tornado
Goblin Gang Wizard Rocket Mega Knight
Wizard
Rocket Tornado
Mega Knight
Goblin Gang Rocket Tornado
Rocket Tornado
Rocket Tornado Mega Knight
Wizard Rocket Mega Knight

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