My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Magic Archer
The Log
Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Hog Rider Wizard Goblin Barrel Magic Archer
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Magic Archer
Poison
Minion Horde Wizard Magic Archer
Lightning
Wizard Magic Archer
Rocket
Minion Horde Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Hog Rider Freeze Magic Archer Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Hog Rider Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider Freeze
Hog Rider
Freeze The Log Minion Horde Wizard Goblin Barrel Magic Archer Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Hog Rider Mega Knight
Freeze
Hog Rider Minion Horde
The Log
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Minion Horde Hog Rider Wizard Goblin Barrel The Log Magic Archer

Defense Synergies 0 9

Minion Horde
Freeze The Log
Hog Rider
Wizard
Freeze The Log Mega Knight
Goblin Barrel
Freeze
Minion Horde Wizard Mega Knight
The Log
Minion Horde Wizard Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Wizard Freeze The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Magic Archer
Minion Horde The Log Mega Knight
Minion Horde Mega Knight Freeze
Minion Horde Mega Knight
The Log Mega Knight
Freeze The Log Magic Archer Mega Knight
Minion Horde Wizard Freeze Magic Archer
The Log Magic Archer Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Wizard Freeze The Log Magic Archer Mega Knight
Minion Horde Wizard Magic Archer
Minion Horde Mega Knight Wizard Freeze The Log
Wizard Mega Knight Minion Horde Freeze The Log Magic Archer
Minion Horde Mega Knight
Minion Horde Freeze The Log Mega Knight
Minion Horde Wizard Mega Knight
Mega Knight Minion Horde Wizard The Log Magic Archer
Wizard Freeze The Log Magic Archer Mega Knight
Wizard Mega Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard The Log Magic Archer Mega Knight
Mega Knight Minion Horde The Log
Mega Knight Minion Horde The Log
Minion Horde Mega Knight
Wizard Minion Horde Freeze Magic Archer
Minion Horde
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight The Log Magic Archer
Minion Horde
Mega Knight Minion Horde
Mega Knight The Log
Mega Knight Minion Horde Wizard
Wizard Minion Horde Magic Archer Mega Knight
Minion Horde Freeze The Log Magic Archer
Mega Knight Minion Horde Wizard Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Freeze The Log
The Log Magic Archer
Minion Horde The Log Magic Archer
Freeze The Log
Wizard Minion Horde The Log Magic Archer Mega Knight
Wizard Minion Horde Freeze Magic Archer
Minion Horde Wizard The Log Magic Archer
The Log Wizard Freeze Magic Archer
The Log Wizard
Minion Horde
Minion Horde Wizard The Log Magic Archer
Wizard Magic Archer
The Log Magic Archer
Minion Horde Freeze Magic Archer
The Log Magic Archer
Minion Horde Wizard The Log Magic Archer
Magic Archer Minion Horde Wizard The Log Mega Knight
Freeze
Minion Horde
Wizard The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
Minion Horde The Log Magic Archer Mega Knight
Wizard
The Log
Minion Horde The Log
Freeze The Log Wizard Magic Archer Mega Knight
Minion Horde
The Log Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log Magic Archer Mega Knight
Minion Horde Freeze Magic Archer
Minion Horde Mega Knight
Wizard The Log Magic Archer
Minion Horde Freeze Magic Archer
Wizard Magic Archer
Freeze
The Log
Minion Horde Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Minion Horde Mega Knight
Minion Horde Freeze The Log Magic Archer
Magic Archer
Freeze The Log Magic Archer Mega Knight
Wizard Mega Knight

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