My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Wizard Skeleton Army Executioner
The Log
Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Prince Executioner
Fireball
Minion Horde Wizard Skeleton Army Executioner
Poison
Minion Horde Wizard Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Wizard Prince Executioner
Rocket
Minion Horde Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Minion Horde Wizard Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Mini P.E.K.K.A Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Mini P.E.K.K.A
Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Skeleton Army
Prince
Mega Knight Minion Horde Wizard The Log
Executioner
The Log Mega Knight
The Log
Mini P.E.K.K.A Prince Executioner Mega Knight
Mega Knight
Minion Horde Prince Mini P.E.K.K.A Wizard Executioner The Log

Defense Synergies 2 15

Minion Horde
The Log
Mini P.E.K.K.A
The Log Wizard Skeleton Army Executioner
Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Prince Executioner The Log
Prince
The Log Wizard Skeleton Army Executioner
Executioner
Mini P.E.K.K.A Skeleton Army Prince The Log Mega Knight
The Log
Mini P.E.K.K.A Prince Minion Horde Wizard Skeleton Army Executioner Mega Knight
Mega Knight
Wizard Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner The Log
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Executioner The Log Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Mega Knight Executioner
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Executioner Mega Knight
Minion Horde Wizard Executioner
The Log Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Minion Horde Mini P.E.K.K.A Prince Mega Knight
Minion Horde Skeleton Army Executioner Wizard The Log Mega Knight
Minion Horde Executioner Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Mega Knight Wizard The Log
Wizard Skeleton Army Executioner Mega Knight Minion Horde Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Minion Horde Prince Mega Knight
Minion Horde Skeleton Army Mini P.E.K.K.A Prince The Log Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Prince Executioner
Mega Knight Minion Horde Wizard Skeleton Army Prince Executioner The Log
Wizard Executioner The Log Mega Knight
Mini P.E.K.K.A Prince
Wizard Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Wizard Prince Executioner The Log Mega Knight
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minion Horde The Log
Minion Horde Mini P.E.K.K.A Skeleton Army Prince Executioner Mega Knight
Wizard Executioner Minion Horde
Mini P.E.K.K.A Skeleton Army Prince Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde Skeleton Army Prince
Minion Horde Mega Knight Mini P.E.K.K.A Skeleton Army Prince The Log
Minion Horde Skeleton Army
Mega Knight Minion Horde Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Minion Horde Wizard Executioner
Wizard Minion Horde Skeleton Army Executioner Mega Knight
Skeleton Army Minion Horde Mini P.E.K.K.A Prince Executioner The Log
Executioner Mega Knight Minion Horde Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Executioner The Log
Minion Horde The Log
Prince The Log
Wizard Executioner Minion Horde The Log Mega Knight
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Minion Horde Mini P.E.K.K.A Prince
Minion Horde Wizard Prince The Log
Wizard Executioner
Executioner The Log
Minion Horde
Prince The Log
Minion Horde Wizard Executioner The Log
Minion Horde Wizard Executioner The Log Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Executioner The Log Mega Knight
Wizard The Log Mega Knight
Minion Horde Prince The Log Mega Knight
Wizard
Prince The Log
Minion Horde The Log
The Log Wizard Executioner Mega Knight
Minion Horde
The Log Wizard Executioner
Wizard Prince The Log Mega Knight
The Log
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard The Log Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard The Log
Minion Horde Skeleton Army Prince
Wizard Executioner
The Log
Minion Horde Mini P.E.K.K.A Wizard Prince Executioner Mega Knight
The Log Wizard Executioner
Minion Horde Prince Executioner Mega Knight
Minion Horde The Log
Executioner
Prince Executioner The Log Mega Knight
Prince
Wizard Mega Knight

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