My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Electro Spirit Wizard Hunter
The Log
Electro Spirit Mini P.E.K.K.A Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mini P.E.K.K.A Hog Rider Wizard Hunter
Fireball
Hog Rider Wizard Hunter
Poison
Wizard Hunter
Lightning
Mini P.E.K.K.A Wizard Hunter
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Tornado Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Mini P.E.K.K.A Hog Rider Hunter Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Tornado Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Wizard Tornado Hunter Mega Knight
Hog Rider
Arrows Electro Spirit Mini P.E.K.K.A Wizard Tornado Hunter Mega Knight
Wizard
Tornado Mini P.E.K.K.A Hog Rider Mega Knight
Tornado
Wizard Mini P.E.K.K.A Hog Rider Hunter Mega Knight
Hunter
Mini P.E.K.K.A Hog Rider Tornado Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Wizard Tornado Hunter

Defense Synergies 2 10

Electro Spirit
Hunter
Arrows
Mega Knight Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Arrows Wizard Tornado Hunter
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Mega Knight
Tornado
Wizard Arrows Mini P.E.K.K.A Hunter Mega Knight
Hunter
Electro Spirit Mini P.E.K.K.A Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Tornado Hunter Mega Knight
Mini P.E.K.K.A Hunter Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Electro Spirit Hunter Mega Knight
Tornado Hunter Electro Spirit Arrows Wizard
Electro Spirit Arrows Mega Knight
Mini P.E.K.K.A Hunter Tornado
Tornado Mini P.E.K.K.A Hunter Mega Knight
Electro Spirit Arrows Wizard Tornado Hunter Mega Knight
Arrows Hunter Wizard Tornado
Mini P.E.K.K.A Hunter Mega Knight Wizard
Wizard Mega Knight Electro Spirit Arrows Mini P.E.K.K.A Tornado Hunter
Mini P.E.K.K.A Hunter Mega Knight
Tornado Mini P.E.K.K.A Hunter Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Tornado Hunter
Arrows Mega Knight Electro Spirit Wizard Tornado Hunter
Arrows Wizard Tornado Hunter Electro Spirit Mega Knight
Mini P.E.K.K.A Tornado Hunter
Wizard Mega Knight Electro Spirit Arrows Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Wizard Hunter Mega Knight
Mega Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight Tornado
Mini P.E.K.K.A Hunter Mega Knight
Arrows Wizard Electro Spirit Tornado Hunter
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Mega Knight Hunter
Mega Knight Electro Spirit Mini P.E.K.K.A Tornado
Mega Knight Mini P.E.K.K.A Hunter
Mega Knight Arrows Tornado
Mini P.E.K.K.A Mega Knight Wizard Hunter
Wizard Mega Knight
Electro Spirit Mini P.E.K.K.A Tornado Hunter
Arrows Mega Knight Electro Spirit Mini P.E.K.K.A Wizard Hunter
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Electro Spirit Tornado Hunter
Arrows Wizard Tornado
Arrows Wizard Tornado Hunter
Arrows Wizard Tornado
Mini P.E.K.K.A Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Hunter
Arrows
Arrows
Arrows Wizard Hunter
Arrows Wizard Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Hunter Mega Knight
Arrows Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Electro Spirit Wizard Hunter Mega Knight
Arrows Wizard Tornado Hunter
Arrows Wizard Tornado Mega Knight
Arrows Tornado
Arrows Wizard Tornado Hunter
Electro Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard Hunter Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows Wizard
Electro Spirit
Arrows Wizard Tornado Hunter
Arrows
Mini P.E.K.K.A Wizard Hunter Mega Knight
Arrows Wizard
Arrows Tornado
Mega Knight
Electro Spirit Tornado
Tornado
Tornado Mega Knight
Wizard Mega Knight

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