My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Bowler Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Flying Machine Hog Rider Wizard Bowler Ice Wizard Electro Wizard
Fireball
Flying Machine Hog Rider Wizard Bowler Ice Wizard Electro Wizard
Poison
Flying Machine Wizard Ice Wizard Electro Wizard
Lightning
Wizard Bowler Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Flying Machine Hog Rider Electro Wizard Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Flying Machine Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Hog Rider Bowler Mega Knight
Hog Rider
The Log Flying Machine Wizard Bowler Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Bowler
Flying Machine Hog Rider The Log Ice Wizard Electro Wizard
The Log
Hog Rider Bowler Mega Knight
Ice Wizard
Bowler
Electro Wizard
Hog Rider Bowler Mega Knight
Mega Knight
Flying Machine Hog Rider Wizard The Log Electro Wizard

Defense Synergies 1 16

Flying Machine
Bowler The Log Ice Wizard Electro Wizard Mega Knight
Hog Rider
Wizard
The Log Ice Wizard Electro Wizard Mega Knight
Bowler
The Log Flying Machine Ice Wizard Electro Wizard
The Log
Bowler Flying Machine Wizard Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Flying Machine Wizard Bowler The Log Mega Knight
Electro Wizard
Flying Machine Wizard Bowler The Log Mega Knight
Mega Knight
Flying Machine Wizard The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Wizard The Log Electro Wizard
Flying Machine The Log Ice Wizard Electro Wizard Mega Knight
Bowler Mega Knight Ice Wizard Electro Wizard
Bowler Ice Wizard Electro Wizard Mega Knight
Bowler The Log Mega Knight
Bowler The Log Flying Machine Ice Wizard Electro Wizard Mega Knight
Electro Wizard Flying Machine Wizard Ice Wizard
Bowler Flying Machine The Log Electro Wizard Mega Knight
Ice Wizard
Bowler Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Flying Machine Wizard Bowler The Log Mega Knight
Flying Machine Wizard Ice Wizard Electro Wizard
Bowler Mega Knight Flying Machine Wizard The Log Ice Wizard Electro Wizard
Wizard Bowler Mega Knight The Log Electro Wizard
Electro Wizard Mega Knight
Bowler The Log Electro Wizard Mega Knight
Wizard Mega Knight Bowler Electro Wizard
Mega Knight Flying Machine Wizard Bowler The Log Ice Wizard Electro Wizard
Wizard The Log Flying Machine Bowler Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Bowler Mega Knight Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Electro Wizard
Electro Wizard Flying Machine Wizard Bowler The Log Mega Knight
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight The Log Electro Wizard
Bowler Mega Knight
Wizard Flying Machine Ice Wizard Electro Wizard
Flying Machine Bowler Ice Wizard Electro Wizard
Mega Knight
Electro Wizard Mega Knight Flying Machine The Log
Mega Knight Flying Machine Bowler
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight Wizard
Wizard Flying Machine Bowler Mega Knight
Electro Wizard Flying Machine Bowler The Log
Bowler Mega Knight Flying Machine Wizard The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Bowler The Log Ice Wizard Electro Wizard
Flying Machine The Log
Flying Machine The Log
Wizard Bowler The Log Mega Knight
Wizard Flying Machine Ice Wizard
Flying Machine Wizard Bowler The Log
The Log Flying Machine Wizard Bowler Ice Wizard
The Log Flying Machine Wizard
Bowler Electro Wizard
Flying Machine Wizard Bowler The Log Electro Wizard
Flying Machine Wizard
Flying Machine Bowler The Log
Flying Machine
Flying Machine The Log
Flying Machine Wizard Bowler The Log
Flying Machine Wizard Bowler The Log Mega Knight
Flying Machine Wizard Bowler The Log Electro Wizard Mega Knight
Flying Machine Wizard Bowler The Log Mega Knight
Bowler The Log Mega Knight
Wizard
Bowler The Log
Flying Machine The Log
The Log Wizard Bowler Ice Wizard Mega Knight
The Log Flying Machine Wizard Bowler Ice Wizard Electro Wizard
Flying Machine Wizard Bowler The Log Mega Knight
The Log
Flying Machine Wizard Ice Wizard Electro Wizard
Electro Wizard Flying Machine Wizard
Bowler
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard Bowler The Log
Electro Wizard Flying Machine
Flying Machine Wizard Ice Wizard Electro Wizard
The Log
Flying Machine Wizard Bowler Electro Wizard Mega Knight
The Log Flying Machine Wizard Bowler
Flying Machine Mega Knight
Flying Machine Bowler The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine Bowler The Log Electro Wizard Mega Knight
Wizard Bowler Mega Knight

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