My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Inferno Dragon Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Skeleton Army Inferno Dragon Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Mega Knight
Arrows
Zap Sparky Goblin Barrel Mega Knight
Wizard
Sparky Mega Knight
Goblin Barrel
Arrows Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Inferno Dragon
Mega Knight
Sparky
Zap Arrows Wizard Goblin Barrel Skeleton Army
Mega Knight
Inferno Dragon Zap Arrows Wizard Goblin Barrel

Defense Synergies 2 10

Zap
Mega Knight Arrows Skeleton Army Inferno Dragon Sparky
Arrows
Mega Knight Zap Sparky
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Inferno Dragon Sparky
Inferno Dragon
Zap Skeleton Army Mega Knight
Sparky
Zap Arrows Skeleton Army
Mega Knight
Zap Arrows Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Skeleton Army Inferno Dragon Sparky Zap Mega Knight
Skeleton Army Sparky Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Sparky Mega Knight
Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Zap Mega Knight
Inferno Dragon Zap Arrows Wizard
Zap Arrows Sparky Mega Knight
Inferno Dragon Sparky Skeleton Army
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Arrows Wizard Mega Knight
Arrows Inferno Dragon Zap Wizard
Skeleton Army Sparky Mega Knight Zap Wizard
Wizard Skeleton Army Sparky Mega Knight Zap Arrows
Skeleton Army Inferno Dragon Sparky Mega Knight
Skeleton Army Zap Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Skeleton Army
Arrows Mega Knight Zap Wizard Skeleton Army
Zap Arrows Wizard Inferno Dragon Mega Knight
Sparky Inferno Dragon
Wizard Skeleton Army Mega Knight Arrows Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Sparky
Zap Arrows Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Sparky
Skeleton Army Mega Knight Zap Sparky
Skeleton Army Inferno Dragon Sparky Mega Knight
Arrows Wizard Zap
Skeleton Army Sparky
Mega Knight Skeleton Army Inferno Dragon Sparky
Zap Mega Knight Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Wizard Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Zap Inferno Dragon
Arrows Mega Knight Zap Wizard Inferno Dragon Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky Mega Knight
Arrows Wizard Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Wizard Sparky Mega Knight
Inferno Dragon
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Zap Wizard
Sparky
Zap Arrows Wizard Sparky Mega Knight
Zap Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Zap Skeleton Army
Zap Arrows Wizard
Arrows
Wizard Sparky Mega Knight
Arrows Zap Wizard
Zap Arrows Sparky
Sparky Mega Knight
Zap Sparky
Zap
Zap Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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