My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Lumberjack Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Mighty Miner
Giant Snowball
Witch Lumberjack Ram Rider Mighty Miner
Zap
Witch Ram Rider Mighty Miner
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Lumberjack Ram Rider
Fireball
Wizard Witch Lumberjack Ram Rider Mighty Miner
Poison
Wizard Witch
Lightning
Wizard Witch Lumberjack Ram Rider Mighty Miner
Rocket
Wizard Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Lumberjack Mighty Miner Wizard Witch Ram Rider Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Lumberjack Mighty Miner Wizard Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack Ram Rider Mega Knight
Witch
Lumberjack Ram Rider Mega Knight
Lightning
Electro Giant Ram Rider
Electro Giant
Lightning Lumberjack
Lumberjack
Wizard Witch Electro Giant Ram Rider Mega Knight
Ram Rider
Lightning Wizard Witch Lumberjack Mega Knight
Mega Knight
Wizard Witch Lumberjack Ram Rider
Mighty Miner

Defense Synergies 0 6

Wizard
Lumberjack Mega Knight Mighty Miner
Witch
Lumberjack Mega Knight
Lightning
Electro Giant
Lumberjack
Wizard Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard Witch
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
Lumberjack Witch Ram Rider Mega Knight
Witch Lumberjack Ram Rider Mega Knight Lightning
Witch Lumberjack Ram Rider Mega Knight
Lightning Lumberjack Mega Knight
Lumberjack Mega Knight
Lightning Ram Rider Wizard Witch
Lightning Electro Giant Ram Rider Mega Knight
Witch Mighty Miner Lumberjack
Lumberjack Mega Knight
Witch Wizard Electro Giant Lumberjack Ram Rider Mega Knight
Wizard Witch Ram Rider
Lumberjack Mega Knight Wizard Witch Lightning Ram Rider
Wizard Mega Knight Witch Lumberjack
Lumberjack Ram Rider Mega Knight
Lightning Electro Giant Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Witch Lumberjack
Mega Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Mega Knight Witch Electro Giant Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Electro Giant
Wizard Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Witch Lightning Ram Rider
Lightning Lumberjack Mega Knight Ram Rider
Witch Lumberjack Ram Rider Mega Knight Mighty Miner
Wizard Electro Giant Witch Ram Rider
Witch Lightning Lumberjack Ram Rider
Mega Knight Mighty Miner Lumberjack
Lightning Mega Knight Witch
Witch
Mega Knight Witch Lumberjack
Lightning Mega Knight Electro Giant
Lightning Mega Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch Electro Giant Mega Knight
Witch Electro Giant Lightning Lumberjack Mighty Miner
Mega Knight Wizard Witch Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Wizard Mega Knight
Wizard Electro Giant Witch Ram Rider
Wizard Witch
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Lumberjack
Lightning Wizard Ram Rider
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Mega Knight
Lightning Wizard Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Electro Giant Wizard Witch Mega Knight
Witch
Wizard Witch Lightning Ram Rider
Lightning Wizard Witch Ram Rider Mega Knight
Lightning
Lightning Wizard Witch Electro Giant
Lightning Wizard Witch Electro Giant
Lightning
Lightning Wizard Mega Knight
Lightning
Mighty Miner Mega Knight
Wizard Lightning
Lightning Witch
Lightning Wizard Witch Ram Rider
Lightning Wizard Lumberjack Mega Knight
Wizard Lightning
Lightning Electro Giant
Mega Knight
Electro Giant Witch Lightning
Witch Lightning
Lightning Witch Electro Giant Mega Knight
Lightning Wizard Mega Knight

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