My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Dark Prince
The Log
Goblin Barrel Dark Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Dark Prince
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Dark Prince Inferno Tower Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Barrel Dark Prince Inferno Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Dark Prince Lightning Mega Knight
Inferno Tower
Wizard
Dark Prince P.E.K.K.A Mega Knight
Goblin Barrel
Dark Prince Arrows P.E.K.K.A Mega Knight
Dark Prince
Goblin Barrel Arrows Wizard Lightning
Lightning
Arrows Dark Prince
P.E.K.K.A
Arrows Wizard Goblin Barrel
Mega Knight
Arrows Wizard Goblin Barrel

Defense Synergies 1 9

Arrows
Mega Knight Inferno Tower Dark Prince Lightning P.E.K.K.A
Inferno Tower
Arrows Dark Prince Mega Knight
Wizard
Dark Prince P.E.K.K.A Mega Knight
Goblin Barrel
Dark Prince
Arrows Inferno Tower Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Mega Knight
Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower P.E.K.K.A Dark Prince Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Dark Prince Lightning
Inferno Tower P.E.K.K.A Dark Prince Mega Knight
Lightning Arrows Dark Prince P.E.K.K.A Mega Knight
Arrows Dark Prince Mega Knight
Inferno Tower Lightning Arrows Wizard
Lightning Arrows Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A
Inferno Tower Dark Prince Mega Knight
Arrows Wizard Dark Prince Mega Knight
Arrows Inferno Tower Wizard
Inferno Tower P.E.K.K.A Mega Knight Wizard Dark Prince Lightning
Wizard Mega Knight Arrows Dark Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Inferno Tower Dark Prince P.E.K.K.A
Arrows Mega Knight Wizard Dark Prince
Arrows Wizard Dark Prince Mega Knight
P.E.K.K.A Inferno Tower
Wizard Dark Prince Mega Knight Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince P.E.K.K.A
Arrows Wizard Lightning Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Dark Prince Mega Knight
Arrows Wizard
Dark Prince P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight Dark Prince
Lightning P.E.K.K.A Mega Knight Inferno Tower Dark Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Dark Prince
Lightning P.E.K.K.A Mega Knight Arrows Dark Prince
Dark Prince Lightning P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Dark Prince Lightning P.E.K.K.A
Arrows Mega Knight Inferno Tower Wizard Dark Prince P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Dark Prince
Wizard Arrows Dark Prince Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard Dark Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Dark Prince Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Dark Prince Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Wizard Lightning
Lightning Dark Prince
Lightning Arrows Wizard
Arrows
Lightning Wizard Dark Prince Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Dark Prince P.E.K.K.A Mega Knight
Lightning
Lightning
Lightning Dark Prince Mega Knight
P.E.K.K.A
Lightning Wizard Mega Knight

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