My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Electro Wizard Lumberjack Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Void Electro Wizard Lumberjack

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elite Barbarians
Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Void
Witch
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Elite Barbarians Wizard Witch Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard Lumberjack

Defense Synergies 0 12

Goblin Gang
Electro Wizard Lumberjack
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Void
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Goblin Gang Wizard Witch Lumberjack Mega Knight
Lumberjack
Goblin Gang Wizard Witch Electro Wizard
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
Elite Barbarians Lumberjack Goblin Gang Witch Electro Wizard Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Elite Barbarians Void Electro Wizard
Elite Barbarians Witch Lumberjack Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Lumberjack Mega Knight
Goblin Gang Electro Wizard Lumberjack Mega Knight
Electro Wizard Goblin Gang Wizard Void Witch
Void Electro Wizard Mega Knight
Witch Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Electro Wizard Lumberjack Mega Knight
Goblin Gang Witch Electro Wizard Wizard Lumberjack Mega Knight
Goblin Gang Wizard Witch Electro Wizard
Lumberjack Mega Knight Goblin Gang Elite Barbarians Wizard Witch Electro Wizard
Wizard Mega Knight Goblin Gang Witch Electro Wizard Lumberjack
Elite Barbarians Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Elite Barbarians Witch Electro Wizard Lumberjack
Mega Knight Goblin Gang Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Wizard Witch Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Elite Barbarians Void Witch Electro Wizard
Void Electro Wizard Goblin Gang Elite Barbarians Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Elite Barbarians Witch Electro Wizard
Goblin Gang Lumberjack Mega Knight Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch Lumberjack Mega Knight
Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Elite Barbarians Void Witch Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Void Electro Wizard Mega Knight Elite Barbarians Witch
Witch Goblin Gang
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Void Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Wizard Witch Lumberjack
Wizard Witch Mega Knight
Goblin Gang Elite Barbarians Witch Electro Wizard Lumberjack
Mega Knight Elite Barbarians Wizard Witch Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Electro Wizard
Void
Void
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Void Wizard
Goblin Gang Elite Barbarians Void Electro Wizard Lumberjack
Void Wizard Electro Wizard
Void Wizard
Elite Barbarians Void
Void
Elite Barbarians
Wizard Witch
Wizard Mega Knight
Void Wizard Electro Wizard Mega Knight
Wizard Void Witch Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Wizard Witch Mega Knight
Witch
Void Wizard Witch Electro Wizard
Void Wizard Witch Mega Knight
Void
Elite Barbarians Wizard Void Witch Electro Wizard
Electro Wizard Wizard Void Witch
Elite Barbarians Void
Void Wizard Mega Knight
Void Electro Wizard
Mega Knight
Wizard
Electro Wizard Goblin Gang Void Witch
Wizard Witch Electro Wizard
Void Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Void
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Witch Electro Wizard
Void Witch Electro Wizard
Void Witch Electro Wizard Mega Knight
Wizard Void Mega Knight
Void

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