My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Guards
Giant Snowball
Mega Minion Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Guards
The Log
Dart Goblin Elixir Golem Hog Rider Guards
Earthquake
Elixir Golem Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Mega Minion Dart Goblin Elixir Golem Hog Rider Wizard Guards
Fireball
Mega Minion Dart Goblin Elixir Golem Hog Rider Wizard
Poison
Mega Minion Dart Goblin Elixir Golem Wizard Guards
Lightning
Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Dart Goblin Elixir Golem Guards Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Dart Goblin Elixir Golem Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Fireball Mega Knight
Dart Goblin
Elixir Golem Hog Rider Mega Knight
Elixir Golem
Mega Minion Dart Goblin Fireball Hog Rider Wizard
Fireball
Hog Rider Mega Minion Elixir Golem Mega Knight
Hog Rider
Fireball Dart Goblin Elixir Golem Wizard Guards Mega Knight
Wizard
Elixir Golem Hog Rider Mega Knight
Guards
Hog Rider
Mega Knight
Mega Minion Dart Goblin Fireball Hog Rider Wizard

Defense Synergies 0 9

Mega Minion
Dart Goblin Wizard Guards Mega Knight
Dart Goblin
Mega Minion Guards Mega Knight
Elixir Golem
Fireball
Mega Knight
Hog Rider
Wizard
Mega Minion Guards Mega Knight
Guards
Mega Minion Dart Goblin Wizard
Mega Knight
Mega Minion Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Fireball Wizard
Mega Minion Dart Goblin Mega Knight
Mega Knight Mega Minion Dart Goblin
Mega Minion Dart Goblin Guards Mega Knight
Fireball Mega Knight
Fireball Mega Minion Dart Goblin Guards Mega Knight
Mega Minion Dart Goblin Fireball Wizard
Dart Goblin Fireball Mega Knight
Guards Dart Goblin Mega Knight
Dart Goblin Guards Mega Minion Fireball Wizard Mega Knight
Mega Minion Dart Goblin Fireball Wizard
Mega Knight Fireball Wizard Guards
Fireball Wizard Mega Knight Mega Minion Dart Goblin Guards
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Fireball
Fireball Mega Knight Mega Minion Dart Goblin Wizard Guards
Wizard Mega Minion Dart Goblin Fireball Guards Mega Knight
Dart Goblin
Wizard Mega Knight Dart Goblin Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Mega Minion Wizard Mega Knight
Guards Mega Knight
Guards Mega Knight Fireball
Guards Mega Knight
Fireball Wizard Dart Goblin
Guards Mega Minion Dart Goblin Fireball
Mega Knight
Mega Knight Mega Minion Fireball
Mega Minion Dart Goblin Guards
Mega Knight Mega Minion Dart Goblin Guards
Mega Knight Fireball Guards
Mega Knight Fireball Wizard Guards
Wizard Dart Goblin Fireball Mega Knight
Guards Mega Minion Dart Goblin Fireball
Mega Knight Mega Minion Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball Wizard Mega Knight
Fireball Wizard Mega Minion Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Guards
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Minion Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Mega Minion
Fireball Dart Goblin Wizard
Fireball Wizard Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Wizard
Mega Minion Dart Goblin Fireball Wizard Guards
Mega Minion Fireball
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Dart Goblin Fireball Guards
Fireball Mega Minion Dart Goblin Wizard
Fireball
Fireball Mega Minion Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Mega Minion Dart Goblin Mega Knight
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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