My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Sparky
Fireball
Firecracker Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Wizard Sparky Monk
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Wizard Monk Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Firecracker Wizard Monk

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Sparky Mega Knight Monk
Wizard
P.E.K.K.A Sparky Mega Knight
Rocket
Mirror
Mirror
Firecracker Rocket Sparky
P.E.K.K.A
Firecracker Wizard
Sparky
Firecracker Wizard Mirror
Mega Knight
Firecracker Wizard
Monk
Firecracker

Defense Synergies 0 7

Firecracker
Mirror P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
Mirror
Firecracker Sparky Mega Knight
P.E.K.K.A
Firecracker Wizard
Sparky
Mirror
Mega Knight
Firecracker Wizard Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Sparky
P.E.K.K.A Sparky Firecracker Mega Knight Monk
Rocket P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Firecracker Mega Knight Monk
Firecracker Rocket P.E.K.K.A Sparky Mega Knight Monk
Firecracker Mega Knight
Rocket Firecracker Wizard
Rocket P.E.K.K.A Sparky Mega Knight Monk
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard
P.E.K.K.A Sparky Mega Knight Wizard Rocket
Wizard Rocket Sparky Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Rocket Monk P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker P.E.K.K.A
Mega Knight Firecracker Wizard
Wizard Firecracker Mega Knight
P.E.K.K.A Sparky
Wizard Mega Knight Firecracker P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Sparky
Firecracker Wizard Rocket Mega Knight Monk
P.E.K.K.A Mega Knight Rocket Sparky
Rocket P.E.K.K.A Mega Knight Sparky Monk
P.E.K.K.A Sparky Mega Knight
Firecracker Wizard Rocket Monk
Rocket P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Firecracker Sparky Monk
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight Monk
Rocket P.E.K.K.A Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Sparky Firecracker Rocket P.E.K.K.A Monk
Mega Knight Firecracker Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Sparky Monk
Firecracker Monk
Rocket Sparky
Firecracker Rocket Sparky
Wizard Rocket Firecracker Sparky Mega Knight
Firecracker Wizard Rocket Monk
Firecracker Wizard Sparky
Firecracker Wizard
Monk Firecracker Wizard
Rocket Sparky
Firecracker Rocket Monk Wizard Sparky
Monk Firecracker Wizard Rocket
Rocket Firecracker Sparky
Firecracker Rocket Monk
Firecracker Sparky
Rocket Firecracker Wizard Sparky
Firecracker Wizard Rocket Sparky Mega Knight
Monk Rocket Sparky
Rocket Sparky
Rocket Firecracker Wizard Sparky Mega Knight Monk
Rocket Firecracker Wizard Mega Knight Monk
Rocket Sparky Mega Knight Monk
Rocket Wizard
Rocket Sparky Monk
Rocket Monk
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard Sparky Monk
Wizard Sparky Mega Knight Monk
Rocket Firecracker Sparky
Firecracker Wizard Sparky
Rocket Firecracker Wizard
Sparky
Wizard Rocket Sparky Mega Knight
Rocket Firecracker Sparky Monk
P.E.K.K.A Sparky Mega Knight
Rocket Firecracker Wizard Sparky Monk
Rocket
Rocket Firecracker Wizard Monk
Firecracker Wizard Rocket Sparky Mega Knight
Firecracker Wizard
Rocket Monk Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Firecracker Rocket Sparky
Firecracker Rocket
Firecracker Rocket Sparky Mega Knight Monk
P.E.K.K.A Sparky
Firecracker Wizard Rocket Sparky Mega Knight Monk

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